Monday, April 23, 2012

New Skill System and switching skills

Now that the skill points have been removed and we're limited to 6 equipped skills at a time, does any know if we can swap out skills at any time?
I know it's unlikely to switch them out during combat but will we be able to switch to different skills at any time and/or any situation?|||In town, from what I hear.|||you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy|||i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.|||

Q u o t e:
i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.

but that then takes away replayability from that character, the only reason to start over is if you wanna change the sex|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy
I don't believe they intend for their to be monsters that are just straight up not reasonably within your power to kill because you chose the wrong skills. So this particular argument is kind of irrelevant.|||From what I understood while listening to an interview, you could switch out your active/passive skills at anytime, but the UI looked to cumbersome to be messing with during combat, but I got the feeling that with the current set up you could run into a monster that you might have a really hard time killing with your skill set (but not impossible since they removed immunities) run away till they stop giving chase, change your skills, run in and mop the floor with 'em.|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills.

Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.|||

Q u o t e:
Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.

then why give us 6 skill slots why not just let us run around using every skill the character has|||I am also very curious as to if/how they intend to limit or restrict skill swapping.|||with the skill and rune custmizations only having 2-3 builds for one char shouldnt hurt the replay value that much, but i also think replay value will be the random quests even if it means 10-15 save and exits to get it lol. d1 poisoned well :)
|||Last we heard about skill swapping, was when Bashiok said that at the moment you are able to freely swap them at any time, in or out of combat.
So for now, there is absolutely nothing preventing you to using all 24-30 skills that you have at your disposal (even against an act boss). All it takes is to open a skill tree, remove one skill and insert the other, which a pro will be able to do in a few dozen hundreds of a second.
Example: precombat use all your buff skills, quickly switch to your debuff skills, then open combat with skills that cause -% of monster hp- damage, and then finish off with -max dmg / resource point- skills, all while keeping your support skills readily available at all times.
Of course they don't like that idea, so they are looking for a way to change it, but haven't told us yet how.|||they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy

how does adding gold to it add strategy?

Q u o t e:
they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.|||

Q u o t e:
In town, from what I hear.

out of combat, from what I hear|||

Q u o t e:

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"|||It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.|||

Q u o t e:
It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.

we can only hope|||

Q u o t e:

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.|||

Q u o t e:

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.

I know that and thats how I will play, but just having the option to swap cheapens that game for me

New Skill System and switching skills

Now that the skill points have been removed and we're limited to 6 equipped skills at a time, does any know if we can swap out skills at any time?
I know it's unlikely to switch them out during combat but will we be able to switch to different skills at any time and/or any situation?|||In town, from what I hear.|||you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy|||i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.|||

Q u o t e:
i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.

but that then takes away replayability from that character, the only reason to start over is if you wanna change the sex|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy
I don't believe they intend for their to be monsters that are just straight up not reasonably within your power to kill because you chose the wrong skills. So this particular argument is kind of irrelevant.|||From what I understood while listening to an interview, you could switch out your active/passive skills at anytime, but the UI looked to cumbersome to be messing with during combat, but I got the feeling that with the current set up you could run into a monster that you might have a really hard time killing with your skill set (but not impossible since they removed immunities) run away till they stop giving chase, change your skills, run in and mop the floor with 'em.|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills.

Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.|||

Q u o t e:
Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.

then why give us 6 skill slots why not just let us run around using every skill the character has|||I am also very curious as to if/how they intend to limit or restrict skill swapping.|||with the skill and rune custmizations only having 2-3 builds for one char shouldnt hurt the replay value that much, but i also think replay value will be the random quests even if it means 10-15 save and exits to get it lol. d1 poisoned well :)
|||Last we heard about skill swapping, was when Bashiok said that at the moment you are able to freely swap them at any time, in or out of combat.
So for now, there is absolutely nothing preventing you to using all 24-30 skills that you have at your disposal (even against an act boss). All it takes is to open a skill tree, remove one skill and insert the other, which a pro will be able to do in a few dozen hundreds of a second.
Example: precombat use all your buff skills, quickly switch to your debuff skills, then open combat with skills that cause -% of monster hp- damage, and then finish off with -max dmg / resource point- skills, all while keeping your support skills readily available at all times.
Of course they don't like that idea, so they are looking for a way to change it, but haven't told us yet how.|||they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy

how does adding gold to it add strategy?

Q u o t e:
they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.|||

Q u o t e:
In town, from what I hear.

out of combat, from what I hear|||

Q u o t e:

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"|||It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.|||

Q u o t e:
It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.

we can only hope|||

Q u o t e:

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.|||

Q u o t e:

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.

I know that and thats how I will play, but just having the option to swap cheapens that game for me

Inferno Difficulty Items RMAH Selling?


Q u o t e:

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

I still think the most retarded question ever made is "How can I customize my character?"|||

Q u o t e:

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?|||

Q u o t e:

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?

That makes sense.|||

Q u o t e:

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?

That just goes to show people that Blizzard is not a money grubbing company that doesn't care about its players.
I think the implications are fairly obvious. You could equate a hardcore player wasting their pay check on the RMAH to that of a gambler blowing his money at the casino every week.
I think this is a really good move from Blizzard and it allows the HC people to regulate their economy so that the re-gearing process after losing a maxed out character can be somewhat less painful.
|||

Q u o t e:
That just goes to show people that Blizzard is not a money grubbing company that doesn't care about its players.

I think the implications are fairly obvious. You could equate a hardcore player wasting their pay check on the RMAH to that of a gambler blowing his money at the casino every week.

I think this is a really good move from Blizzard and it allows the HC people to regulate their economy so that the re-gearing process after losing a maxed out character can be somewhat less painful.

I think this is a bone-head move. Why the F--- would they allow an underground RMAH to make money on hardcore? Seriously, JSP was mostly used by hardcore characters, which make up a HUGE portion of the trades. Plus, why be fake about it? Let us buy and sell what the hell we want to buy and sell. They already caved to the idea of RMAH, why be such p2ssies about it with HC?|||

Q u o t e:
I think this is a bone-head move. Why the F--- would they allow an underground RMAH to make money on hardcore? Seriously, JSP was mostly used by hardcore characters, which make up a HUGE portion of the trades. Plus, why be fake about it? Let us buy and sell what the hell we want to buy and sell. They already caved to the idea of RMAH, why be such p2ssies about it with HC?

Honestly, even if players know the implications and know that if they die and lose the items, they will still call Blizzard and complain and try to get their money back. They could go as far as legal action even though they don't really have a leg to stand on. Legally Blizzard still has to respond to it which costs money and time.
I think it makes sense to not put that owness on themselves knowing it will cause issues with irresponsible players.

Inferno Difficulty Items RMAH Selling?

Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?|||Yes.
10char.|||Also if Hell difficulty is not completed but it is possible to reach 60 without completing it all, will they be able to equip them base solely on level?|||Presumably so, though I'm not sure there's a Blizz quote on that.|||Thanks|||I don't remember anyone saying there is a restriction on difficulty completion, I would like to know though, what is 10char a reference to.|||Sorry, it's a relic from my experience on other forums and I'm not sure if the same rule applied here.
Simply put: there's a minimum 10 character limit on many forums. If you're posting a very short response such as "yes" you simply pad it out with the "10char" expression to get it past the forum software.|||I don't think there's anything like that on here.|||Blue post would be appreciated.|||

Q u o t e:
I don't think there's anything like that on here.

Seeing as evilengine, as a regular poster here, didn't know about it I'm inclined to agree.
I could just test it some time I suppose ^^.|||y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction|||

Q u o t e:
y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction

why :P|||It's intended to prevent useless short posts such as "lol" which, add nothing to the conversation.
Kinda works until people started doing "lol 5char" posts.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold|||yes|||This is why inferno items are going to be worth money. Bots are not going to be able to run through inferno because of how hard it is. Only genuine players with lots of skill can get these items. Then if you consider all the players who will be buying inferno items without even playing in inferno... Also, imagine how valuable hardcore inferno items will be! Wow.|||You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?|||

Q u o t e:

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold

Probably quite true, was wondering if there was any restriction. Being Pro or against the RMAH it seems like this will be the case. Interesting.|||

Q u o t e:
You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

Inferno Difficulty Items RMAH Selling?

Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?|||Yes.
10char.|||Also if Hell difficulty is not completed but it is possible to reach 60 without completing it all, will they be able to equip them base solely on level?|||Presumably so, though I'm not sure there's a Blizz quote on that.|||Thanks|||I don't remember anyone saying there is a restriction on difficulty completion, I would like to know though, what is 10char a reference to.|||Sorry, it's a relic from my experience on other forums and I'm not sure if the same rule applied here.
Simply put: there's a minimum 10 character limit on many forums. If you're posting a very short response such as "yes" you simply pad it out with the "10char" expression to get it past the forum software.|||I don't think there's anything like that on here.|||Blue post would be appreciated.|||

Q u o t e:
I don't think there's anything like that on here.

Seeing as evilengine, as a regular poster here, didn't know about it I'm inclined to agree.
I could just test it some time I suppose ^^.|||y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction|||

Q u o t e:
y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction

why :P|||It's intended to prevent useless short posts such as "lol" which, add nothing to the conversation.
Kinda works until people started doing "lol 5char" posts.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold|||yes|||This is why inferno items are going to be worth money. Bots are not going to be able to run through inferno because of how hard it is. Only genuine players with lots of skill can get these items. Then if you consider all the players who will be buying inferno items without even playing in inferno... Also, imagine how valuable hardcore inferno items will be! Wow.|||You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?|||

Q u o t e:

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold

Probably quite true, was wondering if there was any restriction. Being Pro or against the RMAH it seems like this will be the case. Interesting.|||

Q u o t e:
You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

Graveyard

I really wish I would have read this post before starting my thread about my idea for an arena designed for fallen heroes. IE: PvP for dead HC characters.|||

Q u o t e:
I really wish I would have read this post before starting my thread about my idea for an arena designed for fallen heroes. IE: PvP for dead HC characters.

no worries lol I made this thread in March and I just remembered it so I brought it back from the grave (irony lol)

Graveyard


Q u o t e:
Original Post : Grug
Thread : Valhalla
What if Hardcore Characters that get killed are barred

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

hehe, thumbs up, i hope theyll do something other than me keeping ghosts in my character selection screen.
|||Would be pretty cool. It all depends on how they handle character selection on D3. I'm assuming it'll look just like SC2... You login to your Battle.net Account and then it asks you to confirm the character.|||A hero graveyard .. sounds appropriate. Don't forget the statues :)|||K status too
it'll be almost like a memorial for dead HCs


|||A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
For example, even though its my own cemetery, my friends (with entirely different game accounts) must be able to visit it at will. And maybe even have some facility where "living" characters can place a memorial flower or something?|||

Q u o t e:
A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
?

A level threshold to get in would be better so only hardcore characters that reached level 50+ would be immortalized in the graveyard, could have a stone version of the character in the equipment that they died in too. All other deaths had there bodies eaten by whatever killed them! (unless it was a trapped chest as that would be silly!)|||

Q u o t e:
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

Probably died to a Quillrat, N00B :P j/k
But it should say what killed ya imo.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

that would be to much information. Maybe of just the top 10-100 Hard core characters that lasted the longest, and the highest level. Just so that those few have bragging rights.|||Far too many people for this to be possible.

From a lore standpoint, it would be odd for these people to have graves inside the game, yet all they had done is erased and undone.|||I approve.
However, I think it should be account based, otherwise it would be ridiculous to try and navigate thousands of dead characters to try and find one of yours or a friends.|||I like the idea. But as someone stated earlier, it would be really crowded as the game goes on.
If blizz can find a way to make it so you can only see people on your friends list maybe, to thin the numbers down, and then another section showing maybe the top levels on the realm?|||Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!
|||

Q u o t e:
Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!


Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.|||

Q u o t e:

Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.

I like this

|||I resurrected this post cause I still think its a good idea for HC|||How bout a secret cow level with random spawns of tons of dead HC characters as ghosts...oOOoooOOOO|||I really like this idea. It would make playing HC less daunting when you can always refer to your history of lost characters, and will be something amusing to look at when viewing people's B.NET profiles. Hopefully Blizz considers it.