Well here are my thoughts on D3 so far, I have not played the game so this is all based on what I’ve seen and read. I’m not trying to be negative about everything blizzard puts out, just my thoughts.
I know this is a long text, took me a while to write it up, PLEASE keep posts and replies related to the OP also if someone would be kind enough to link this in the new forums, I’ve stopped playing WoW for a year now and got no SC2 key.
In making a game like D3 it is important to maintain players to play the game for a long time like D2, blizzard has been able to do this with pretty much all their recent games D2, SC, SC2, W3, WoW, ect.
What makes a player play a game for a long amount of time is competition, bragging right and pure fun.
Initially what we had in D3 was:
PvP, being able to brag about your PvP rank, your awesome Win/Loss ratio, the perfect build you had came up with for PvP, But these all seem to be out of the game and the different class’s aren’t even going to be all that balance so it really kills of any sort of heavy competition PvP, but that is what they intended for, however I do like the team death match feature over the normal arena mode it is more fun and less e-sport.
Perfect build, having the perfect build has always been a big thing in all RPG games. The perfect build was about having 1 build that was viable for most situations. I have to admit D2 didn’t do a very good job with this since people did save up all there points and dumped them all in 1 or 2 skills. I’m sure there has to be a better way of implementing the skill system in D3 than the way it is, people love customisation and perfection and this system doesn’t motivate to go after the perfect build. because I guess there is none, since you can just respec to whatever situation you’re in. A scenario of this will be that you get into a fight with a new boss that you hadn’t seen before and he kills you, the next time you know exactly what skill to pick to kick his ass, it takes the fun away of trying to find a way to kill him with your current build by kiting or whatever your build was built around.
Gear, probably the biggest motivation that made people play D2 as long as they did was for awesome rare gear, (don’t need to get into too much detail about this) now people can buy that gear without putting any sort of effort in, which really kills of the purpose of competition and bragging. (I am going to go in more detail about the RMAH)
Progression, this was another factor that people played D2 for a long time, it was to get to that really high end content. This has been ruined by the fact that you can buy a level 60 char and buy all the awesome gear….so anyone can really get to that high end content which also kills the purpose.
What’s left to keep you in the game for a long time:
Achievements, well now that I think about it not even achievements because when you can buy a level 60 char with all the awesome gear I’m sure you can get most the hard achievements….so let’s move this up to the other list.
Making cash $$$, well to me this seems to be the only reason for someone to play this game for a
long period of time but I’m going to say how this isn’t even that viable for the players.
Let’s move on to the RMAH
The reason Blizzard has said that they implemented this system was because players used 3rd party sites to do the exact same thing in D2. And there totally right about that, however did they think WHY people used these sites?
Well gold was the worst currency and it was good for nothing apart from repairs and scrolls, so clearly people were not going to trade awesome gear for gold. Also it was kind of hard to find the item you were after and even if you did find someone who had it they required certain items for it (such as gems) that you probably didn’t have, so it resulted in being RM people traded with, everyone has it and everyone wants it.
The problem people (and Me) have with RMAH, is that its unfair on the person who spent hours trying to obtain an item to the person who puts in his credit card and buys that item, at the end of the day competition is what runs this game people always want to have better gear than others but when anypne can have the best (items/char/gems/ect
Real life money will interfere with the friends you play online with, as was said by “T0mmy_g&rdquo
If gold is a strong currency I can’t see why it won’t work I mean look at WoW gold is a solid currency that everyone approves of and its working fine and not just WoW, all other games that have an AH system. I know I’m going to get the reply that yes WoW Is an MMO and diablo is an action rpg and there sooooo different, when in reality the core is the same, you want to have the best gear, be the furthest in progression and have the best build.
Its funny how at the start they said they wanted gold to be the main currency of the economy and now when they implement the RMAH aren’t they killing that? I mean clearly everyone is going to want RM>gold for the rare item they obtained which is going to kill gold as the currency……
A lot of people say you can think that there is no RMAH, why? I know it’s there and I know the best items are going to be sold there and I won’t be able to obtain good high end items from normal gold AH, there’s no point in blocking it out and thinking it doesn’t exist. I still stand by what I said in a previous post which is to have both AH’s combined so it’s less navigation and you can pay what your happy with, however people can put an item for 10000000g and $10, clearly indicating they want the real cash instead of gold but there are ways to go around this.
Blizzard wants to make a system that they can earn $$$ from (which is fine and I don’t have a problem with, but I don’t think this is how it should be done) and they knew they couldn’t do it through subscription so this is how they’re going to do it and their reasoning is “people did it in D2”
Now to why I think making $$$ isn’t even going to be a reason why people are going to play this game for a long time, why? Because the people who farmed gold and sold account in WoW can cross over to D3 and do it legally and officially, literally grind day and night and sell their stuff for RM.
A little thought on the new rune system of how you don’t know what the rune does until you stick it in an item, well what will make or break this system is the drop rate of runes, if they drop frequently people won’t mind the fact that it didn’t do what they wanted or expected, however if its extremely rare and after playing for 8 hours you finally get a level 7 rune you stick it in and its not what you wanted……...well that’s going to make people a little angry.
With all this said I don’t think D3 is going to be a horrible game. However with every new announcement its seems the game is becoming more and more viable for the majority of players and if you look at it closely its becoming console friendly, look at the new skill system to me it looks like something that would be done in a console rpg rather than a PC one, maybe that is Blizzards aim in making this game. (This part sounds very negative however I’m trying to be very mutual about it)
On a side note I want to say when Jay Wilson talks about the RMAH he says well people did it in D2 and they’re going to do it in D3 so we thought we might as-well support it. On the other hand he says we don’t want to make D3’s pvp esport, we know people WANT THAT but we won’t support it…..seems kind of silly.
|||No ones touched this yet but i think you are too focused on the RMAH when there were multiple, prevalent ones through out d2. Nothing has really changed in my eyes.
HC even more so, will have prevalent buying items for cash. WITHOUT THE SUPPORT of blizz i mean. Just cause its hardcore. JUST like d2.
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