Monday, April 16, 2012

Diablo III’s Skill System Photo

http://diablo.incgamers.com/gallery/showfull.php?photo=6028
from http://diablo.incgamers.com/
no more points
I all seems so bland
|||bland?
|||I'm disappointing the UI doesn't account for the rune effects. If you wanted to know what a golden rule does to frost nova, for example, you either need to look the effect up online or find out through trial and error. If the runes still attune themselves to skills this could lead to much disappointment if it doesn't yield a desired effect, so I'm expecting much alt-tabbing.|||Definition of BLAND
1
a : smooth and soothing in manner or quality b : exhibiting no personal concern or embarrassment : unperturbed
2
a : not irritating, stimulating, or invigorating : soothing b : dull, insipid |||

Q u o t e:
I'm disappointing the UI doesn't account for the rune effects. If you wanted to know what a golden rule does to frost nova, for example, you either need to look the effect up online or find out through trial and error. If the runes still attune themselves to skills this could lead to much disappointment if it doesn't yield a desired effect, so I'm expecting much alt-tabbing.

I think it was their plan for the players to experiment what the runes does.|||This screenshot looks has a similar feel to the cataclysm spellbook.
And I like it.
But . . .
You should get your 6 skills + 3 passives you can always use anytime you want.. But to change them (to a different 6+3) should respec in town for a cost.|||the skills should have levels on their own
higher levels, more potent the skill/reduced cost
like in DIablo 1 at least|||It looks f**king gorgeous. Tooltips will show more information.|||

Q u o t e:
the skills should have levels on their own
higher levels, more potent the skill/reduced cost
like in DIablo 1 at least

Skill levels aren't needed in this new system. All skills scale with your level, so in a sense they are the same level as you. The colored numbers are the dynamic variables which will change as you level (or equip certain passives).
http://diablo.incgamers.com/gallery/data/525/medium/wiz-frost-nova-watermark.jpg|||

Q u o t e:

Skill levels aren't needed in this new system. All skills scale with your level, so in a sense they are the same level as you. The colored numbers are the dynamic variables which will change as you level (or equip certain passives).
http://diablo.incgamers.com/gallery/data/525/medium/wiz-frost-nova-watermark.jpg

so if I want to have the feeling of a more specialized character I am playing, I can not
all I have is runes and gear to tackle that
thanks a lot!
|||

Q u o t e:

so if I want to have the feeling of a more specialized character I am playing, I can not
all I have is runes and gear to tackle that


Yep...that is the only way we as players can fine-tune our characters with current knowledge of the game, beyond the choice of any equipped skills.|||

Q u o t e:

so if I want to have the feeling of a more specialized character I am playing, I can not
all I have is runes and gear to tackle that
thanks a lot!


you can...
Though if you don't get it at this point you never get it.|||of course|||I agree and disagree.
Diablo2 it was fun to spend hours offline researching the exact ways to build your character. We all did it, at work, at school. Researching skill synergies and rune combos. This system does seem a little toned down I admit, it's designed for the very casual player.
When they add more skills it might become more challenging to pick the right 7 to perfectly have the best build you want. I predict it will be really fun to have access to some of the secondary skills, and people will actually use them, as opposed to D2, people only using 1-2 skills per class with the exception of a few free thinkers. This system encourages not having the perfect build and experimenting with "weaker" skills.
My HOPE is that the game will be challenging enough that we can take the energy we used to spend worrying about the perfect char, and thinking of more efficient ways to do very difficult in game encounters.|||

Q u o t e:
the skills should have levels on their own
higher levels, more potent the skill/reduced cost
like in DIablo 1 at least

Or they can go the more efficient route and make it so spells scale with your level. Which is what they are doing. Which is also why the stat system is gone.
Just another thread trying to QQ saying its too much like WoW.|||

Q u o t e:

so if I want to have the feeling of a more specialized character I am playing, I can not
all I have is runes and gear to tackle that
thanks a lot!


Oh yeah, only runes and gear. Drops, some might call them. The very essence and core of the entire Diablo experience, others may say. How dare they put more importance on that!!|||

Q u o t e:

Oh yeah, only runes and gear. Drops, some might call them. The very essence and core of the entire Diablo experience, others may say. How dare they put more importance on that!!

Then you have those subsystems as well. Gear will branch off into crafted and dropped loot. Plus, once you factor in sockets, jewels, etc., I think the customization options really open up.
*Not to mention weapon choice, including whether or not to wear a shield etc.|||

Q u o t e:

Then you have those subsystems as well. Gear will branch off into crafted and dropped loot. Plus, once you factor in sockets, jewels, etc., I think the customization options really open up.
*Not to mention weapon choice, including whether or not to wear a shield etc.

All of that existed in D2 (replace crafting with runewords) and can be lumped under equipment. By comparison, D3 has much less character customization than D2 had. Two naked classes of the same clvl are exactly the same in composition.|||

Q u o t e:

All of that existed in D2 (replace crafting with runewords) and can be lumped under equipment. By comparison, D3 has much less character customization than D2 had. Two naked classes of the same clvl are exactly the same in composition.

it has less of the retarded customization..
Aka in d2 you can pick skills and attributes however you wanted...
But the game promoted you to not customize at all.
D3 is the opposite.|||

Q u o t e:

All of that existed in D2 (replace crafting with runewords) and can be lumped under equipment. By comparison, D3 has much less character customization than D2 had. Two naked classes of the same clvl are exactly the same in composition.

True, tis nothing new. I feel with this new system, however, you are curtailing the builds and skills to meet your gameplay style/preference, rather than trying to meet a build itself.

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