Monday, April 23, 2012

14 New screens from Gamescon (incgamers)

I love diablo.incgamers.com, they're always the first to post relevant new information. Hit up there site to see 14 new pics from Gamescon.
http://diablo.incgamers.com/blog/comments/14-new-screens-from-gamescom-2011|||is it to harsh to say that i don't give a @@#* about screen shots? we got plenty of screen shots when facebook got 1 million likes.|||

Q u o t e:
is it to harsh to say that i don't give a @@#* about screen shots? we got plenty of screen shots when facebook got 1 million likes.

To each their own. Personally I'd rather have videos or facts at this point, but screenshots are nice to have while waiting for the next relevant milestone.|||I can't say I like diablo.incgamers.com (painfully slow site to load) but those screen shots are very good. If D3 looks that good or better I'll be very happy when I play the game.|||

Q u o t e:
I love diablo.incgamers.com, they're always the first to post relevant new information. Hit up there site to see 14 new pics from Gamescon.
http://diablo.incgamers.com/blog/comments/14-new-screens-from-gamescom-2011

Thanks for telling us!
We need vids Blizz!

Damn release nao!|||I made an imgur album with the 14 SSs since incgamers is so slow:
http://imgur.com/a/MbD0A|||

Q u o t e:
Originally posted by Kahilm
I made an imgur album with the 14 SSs since incgamers is so slow:
http://imgur.com/a/MbD0A

thanks for this, incgamers is always slow as sh1t, even before all this traffic.|||So much for "Significant" graphical changes.|||

Q u o t e:

thanks for this, incgamers is always slow as sh1t, even before all this traffic.

Co-signed. Thank you sir. Pretty sure incgamers' servers are located in inner Mongolia.|||

Q u o t e:
Originally posted by Hypz
Co-signed. Thank you sir. Pretty sure incgamers' servers are located in inner Mongolia.

They're located in the UK, but they've been getting pounded recently by traffic. Even though they just updated their servers. They're also still migrating to a new system and are having issues.
Better now than when the beta starts.|||I still hate that wizard twister skill, despite how cool it may look. As far as I'm concerned, any spell which is unpredictable will be obsoleted by more precise skills such as lightning. Of all the skills they brought back I'm surprised they chose this one. It was lame on the druid and will no doubt be lame on the wizard as well.|||

Q u o t e:
Originally posted by Blazur
I still hate that wizard twister skill, despite how cool it may look. As far as I'm concerned, any spell which is unpredictable will be obsoleted by more precise skills such as lightning. Of all the skills they brought back I'm surprised they chose this one. It was lame on the druid and will no doubt be lame on the wizard as well.

Twister was/is incredibly lame. No amount of graphical upgrades (which this one certainly got) is going to change that. On the random nature of the skill: it's one of the reasons nobody used charged bolt unless in melee range in early Diablo days. You should be able to predict how it is going to work, what it will and won't hit, how it will precisely help you to control the map.
In my ever-so-humble opinion.|||The site usually isn't slow, always loads instantly for me. They just get too much traffic when someone posts a link from here.|||

Q u o t e:
Originally posted by Telzents
The site usually isn't slow, always loads instantly for me. They just get too much traffic when someone posts a link from here.

Nah there's something borked on the site. It's always been painfully slow to me, probably due to the ads. When it has been up and running lately, though, it's been super fast.
When you get the "502 gateway" error, it means that there's something wrong on their end.|||Hey,
We have finally resolved the issue with the server speed now both for the Diablo: IncGamers and diablowiki.net. It's been really frustrating and it's taken a lot of tech work to balance the new equipment. Should all be good now but if you run into any probs please let me know. (fingers crossed there aren't none)
Cheers
Elly|||

Q u o t e:
I love diablo.incgamers.com, they're always the first to post relevant new information. Hit up there site to see 14 new pics from Gamescon.
http://diablo.incgamers.com/blog/comments/14-new-screens-from-gamescom-2011

+
Haunt looks pretty.
The ingame lighting looks better.
Blizzard looks *sexy*.
Some nicer spell effects.
-
Still no dynamic lighting from spells? Imagine haunt or spike trap with vivid green/deep red lighting...
I hope we can disable the thick red target lighting. Leoric looks like someone nailed him with silly string.
Some of the models still look very jaggy.
|||

Q u o t e:

I hope we can disable the thick red target lighting. Leoric looks like someone nailed him with silly string.



I hope so too...not a fan of that helper outline.

How are tiers spaced out.

Hey was just wondering how tiers are going to be spaced out in the game. Also do tiers take into account Vendor Trash/Normal/Green/Blue/Rare/Legendary? Trying to figure how tiers appearances are spaced out or at least how they are planned to be spaced out.|||So maybe my question wasn't the clearest in the world. So if all the different rarity of armor sets are tiers then how many are actually legendary would be one thought. Would there be one Legendary set per difficulty?
Or are tier sets counted more in the way we did it in good 'ole WoW where anything below purple is just something more substandard?
After asking this I guess one more thought would be worth mentioning. That would be how many tiers are there going to be in Inferno?
If they're all the same level would they be more related to an aesthetic or build difference? Say for instance that you have 4 tiers of gear in Inferno all legendary and each one has a theme to one of the acts, and that say for act 1 tier theme set is good for a battle mage spec where act 4 would be for a glass cannon spec.

What i'm see in Jay Wilson's eyes

What i'm see in Jay Wilson's eyes at last interview of gamescom 2011 is:
perseverance, determination, Preoccupation for doing a better job
keep it up Jay, Diablo III for sure is a serious project, and will be one of the best games.|||8====D--- O-:|||I see rage and a tired cunning.
WATCH THIS MAN CLOSELY.|||

Q u o t e:
What i'm see in Jay Wilson's eyes at last interview of gamescom 2011 is:
perseverance, determination, Preoccupation for doing a better job
keep it up Jay, Diablo III for sure is a serious project, and will be one of the best games.

I heard he amputated his eye-lids just so he could work on D3 while sleeping!|||i heard he punched cancer right out of some guys prostate... or maybe that was Chuck Norris|||

Q u o t e:
8====D--- O-:

Quoted for truth,|||

Q u o t e:

I heard he amputated his eye-lids just so he could work on D3 while sleeping!

That'll explain why he doesn't blink.
The guy is battle fatigued I think. He looked really weary at Gamescom.|||I heard he skated through circles in the 1988 Olympic Winter Games, fought grizzly bears in the Alps with his magical fire breath, saved fair maidens, traveled through time to the year 3010, fought an evil robot king, saved the human race, and built the Great Pyramids while beating up Kublai Khan, because he "doesn't take %#@% from anybody". Cuz that's what Brian Boitano'd do.|||

Q u o t e:
What i'm see in Jay Wilson's eyes at last interview of gamescom 2011 is:
perseverance, determination, Preoccupation for doing a better job
keep it up Jay, Diablo III for sure is a serious project, and will be one of the best games.

obsequious|||

Q u o t e:
I heard he skated through circles in the 1988 Olympic Winter Games, fought grizzly bears in the Alps with his magical fire breath, saved fair maidens, traveled through time to the year 3010, fought an evil robot king, saved the human race, and built the Great Pyramids while beating up Kublai Khan, because he "doesn't take %#@% from anybody". Cuz that's what Brian Boitano'd do.

I lol'd
I love Chuk Norris jokes... I mean Jay Wilson jokes

Please don't redefine Hardcore

Hardcore means that your character has exactly one life. Period. If you can't handle this, then you shouldn't be playing Hardcore. Stop trying to get Blizzard to make exceptions and/or change the rules so you can PvP with your Hardcore characters. IF YOU CAN"T HANDLE PERMANENT DEATH VIA DUELING, THEN EITHER PLAY SOFTCORE OR DON'T DUEL.
Even if high level Hardcore PvP is non-existent, this is how it needs to be. You can PvP to your heart's content in Softcore.
Have a nice day.|||I one hundred percent agree. this doesn't need to be a "baby the player" game like some others (which i wont name.)|||Taking out PvP from hardcore is a form of babying the player. Basically, if a player says "I want to duel with my HC character and risk losing him", and Blizzard doesn't allow HC pvp, they're basically saying "you don't know what you want, so we're going to save your character from yourself."|||waaaaa!! I don't want to think about the results of my demands, I just want to blindly make them without any thought!!|||

Q u o t e:
Hardcore means that your character has exactly one life. Period. If you can't handle this, then you shouldn't be playing Hardcore. Stop trying to get Blizzard to make exceptions and/or change the rules so you can PvP with your Hardcore characters. IF YOU CAN"T HANDLE PERMANENT DEATH VIA DUELING, THEN EITHER PLAY SOFTCORE OR DON'T DUEL.
Even if high level Hardcore PvP is non-existent, this is how it needs to be. You can PvP to your heart's content in Softcore.
Have a nice day.

Im not a PVP'er... but i totally agree -- you want to pvp in hardcore---its a blood match--- end of story
had to edit this a lil---
there is one thing they could add to the game --
Blood Matches on SC -- you enter it with even a SC character--- its perm.... but they wont allow for that due to the RMAH. :)|||In my opinion, Hardcore means you have one life. Period, end of story.|||

Q u o t e:
Hardcore means that your character has exactly one life. Period. If you can't handle this, then you shouldn't be playing Hardcore. Stop trying to get Blizzard to make exceptions and/or change the rules so you can PvP with your Hardcore characters. IF YOU CAN"T HANDLE PERMANENT DEATH VIA DUELING, THEN EITHER PLAY SOFTCORE OR DON'T DUEL.
Even if high level Hardcore PvP is non-existent, this is how it needs to be. You can PvP to your heart's content in Softcore.
Have a nice day.

Wow so you are saying:
Hardcore = Hardcore cause it's hard and core.
Geeee I never would have guessed that perma death is what hardcore is about.
Seriously I seriously don't know why you posted this. Unless you think we're all idiots and need the really obvious explained to us.
Word of advice. We get it. We're not idiots.
Thanks,|||100 percent agree with original poster.
HC = ONE LIFE. Seeya|||Hardcore would be deletion of your battle.net account when your character dies. Also, if your character dies in a duel..the winner should be given the rights to your entire battle.net account.
Just having your character die sounds pretty softcore to me.|||Ugh. Another one of these threads? Sheesh. Get over yourself.
I'd support Blizzard toying with the idea of making HC deaths (or at least some instances thereof) cause some sort of conversion to SC, if for no other reason than to encourage a larger HC PvP community.
Niche elitist D2 HC Enigma-wearing Infinity-merc Hammerdins who have Save&Exit chickening refined to an art will never convince me that their sharts smell like roses because they are better than everyone else.
Just delete your former HC character (now converted to SC due to arena death or something) if you don't like it. It does not punish you to give less extreme players an alternative.|||Yep, thats hardcore, one life, no matter if you pve or pvp.|||

Q u o t e:
Hardcore means that your character has exactly one life. Period. If you can't handle this, then you shouldn't be playing Hardcore. Stop trying to get Blizzard to make exceptions and/or change the rules so you can PvP with your Hardcore characters. IF YOU CAN"T HANDLE PERMANENT DEATH VIA DUELING, THEN EITHER PLAY SOFTCORE OR DON'T DUEL.
Even if high level Hardcore PvP is non-existent, this is how it needs to be. You can PvP to your heart's content in Softcore.
Have a nice day.

I don't get it, you say that you are pro hc dueling, then you say you are against.
HARDCORE is about Death including form of PVP. Have you ever played d2 hardcore? Anyone who played hardcore in d2 knows that the only true RUSH of adrenaline people get was not from fighting monsters, it was when someone hostiled you and you heard that horrible sound with the logo. That was the rush for me. the REAL danger.. not some wheeny butt fairy monsters.
if you are scared of a little 1v1 duel and don't think you're good enough to survive, then go to the softies.
Hardcore is about NO RULES and the lack of PK/PKK has made it a wuss mode imo.
But i'd settle to be able to do 1v1 to the death with other players who have balls. it's okay if you're not one of them.|||

Q u o t e:

lol, internet tough guy
I'll laugh when you QQ the first time

what does this have anything to do with being tough. it's a game. I'm just saying that the whole thrill of hardcore was the risk of dying. And to be honest, in d2 hc, i've never died due to monster because it was too easy to stay alive. I died once cause i lagged out, and the rest was do to duel or pk etc. And I didn't hate it, it was part of the game.|||

Q u o t e:

I don't get it, you say that you are pro hc dueling, then you say you are against.
HARDCORE is about Death including form of PVP. Have you ever played d2 hardcore? Anyone who played hardcore in d2 knows that the only true RUSH of adrenaline people get was not from fighting monsters, it was when someone hostiled you and you heard that horrible sound with the logo. That was the rush for me. the REAL danger.. not some wheeny butt fairy monsters.
if you are scared of a little 1v1 duel and don't think you're good enough to survive, then go to the softies.
Hardcore is about NO RULES and the lack of PK/PKK has made it a wuss mode imo.
But i'd settle to be able to do 1v1 to the death with other players who have balls. it's okay if you're not one of them.

I think you misunderstood me.
I fully support HC dueling. What I'm against is HC PvP where someone loses but does not die permanently. My point was that if you support a feature that allows Hardcore characters to duel without the penalty of permanent death, you belong in softcore.
I also fully support the D2 hostility system, which was abusable because of the way it was structured, There's absolutely no way a similar hostility system will be in D3, and that makes me sad because something simple like a 10 second delay would make it so people had plenty of time to prevent being griefed.
And since you asked- I've been playing HC exclusively since July 2000. I've also engaged in plenty of consensual level 70+ HC duels, but this was long before bnet was flooded with hacks/trigs/chicken/etc.|||

Q u o t e:

You're talking about having balls when it comes to a game, that's how

i was mimicking the original post which says "if you can't handle this... then go"|||And they (Jay) have said they've looking for a way for the HC pvps to have permanent death.
Stop raging... people don't even know the game they are raging about.|||IMO hardcore isn't hardcore enough. Loser's account is banned. Problem solved.|||

Q u o t e:
Hardcore is about NO RULES and the lack of PK/PKK has made it a wuss mode imo.
But i'd settle to be able to do 1v1 to the death with other players who have balls. it's okay if you're not one of them.

What I find funny about hardcore is it actually makes you play the game like a %!#@@. So to say you have bigger balls than those that don't play hardcore mode is childish.
You are extra careful, take tons of precautions and are worried about what lurks behind every corner.
Think about it. When you think hardcore, you think of someone slaughtering tons of demons with reckless abandon covered in blood, not someone carefully moving about being extra careful and tiptoeing about as not to get hurt.
Just my thoughts as a non-hardcore player. I see no point in gearing up a hardcore character as all my work will be lost when I die, and I'll surely die, unless I don't PvP and don't take any risks in PvE against Inferno quality demons, at which point one begs to question what's the damned point of being hardcore if you don't really play hardcore. How are you going to get to max level unless you play like a %!#@@ all cautiously....

Happy Skill Topic (Possibly Trolling)

I'm looking very forward to the new skill system, its going to make end game so much more fun. If the game is too easy, make some ridiculous theme build and go at it. I was all about Barb until they announced the skill system switch now I'm all about Monk and Wizard. They seem like they will be the most dynamic and most beneficial from this new system. This is all speculation coming out of my bum of course.

Random quests... how many?

We know in D1 were around 12 random quests, how many random quests will contain the quest pool in D3?
And how many of them will be present in beta?
And there will be some special random quests reserved for Inferno difficuly?|||We don't want the exact number, Bashiok. :)

New Skill System and switching skills


Q u o t e:

I know that and thats how I will play, but just having the option to swap cheapens that game for me

and this is why it won't be changed.
No real gameplay reason to change it.|||

Q u o t e:

and this is why it won't be changed.
No real gameplay reason to change it.

so gay :'(
|||I think you should only be able to swap out skills in town, at least give us a bit of a detour to changing it up. Not make is so quick, cause you know there will be macros/mods to change stuff instantly.
Also some one said they removed immunities? So i take it they will be buffed with speed/str/dodge etc instead of elemental immunities? Makes sense but it was always fun to see a monster immune to somthing crazy, although in my last game (in d2, im a skelemancer) i ran into a council during a baal run where one was physical immune so i had to stop lol.

New Skill System and switching skills

Now that the skill points have been removed and we're limited to 6 equipped skills at a time, does any know if we can swap out skills at any time?
I know it's unlikely to switch them out during combat but will we be able to switch to different skills at any time and/or any situation?|||In town, from what I hear.|||you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy|||i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.|||

Q u o t e:
i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.

but that then takes away replayability from that character, the only reason to start over is if you wanna change the sex|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy
I don't believe they intend for their to be monsters that are just straight up not reasonably within your power to kill because you chose the wrong skills. So this particular argument is kind of irrelevant.|||From what I understood while listening to an interview, you could switch out your active/passive skills at anytime, but the UI looked to cumbersome to be messing with during combat, but I got the feeling that with the current set up you could run into a monster that you might have a really hard time killing with your skill set (but not impossible since they removed immunities) run away till they stop giving chase, change your skills, run in and mop the floor with 'em.|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills.

Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.|||

Q u o t e:
Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.

then why give us 6 skill slots why not just let us run around using every skill the character has|||I am also very curious as to if/how they intend to limit or restrict skill swapping.|||with the skill and rune custmizations only having 2-3 builds for one char shouldnt hurt the replay value that much, but i also think replay value will be the random quests even if it means 10-15 save and exits to get it lol. d1 poisoned well :)
|||Last we heard about skill swapping, was when Bashiok said that at the moment you are able to freely swap them at any time, in or out of combat.
So for now, there is absolutely nothing preventing you to using all 24-30 skills that you have at your disposal (even against an act boss). All it takes is to open a skill tree, remove one skill and insert the other, which a pro will be able to do in a few dozen hundreds of a second.
Example: precombat use all your buff skills, quickly switch to your debuff skills, then open combat with skills that cause -% of monster hp- damage, and then finish off with -max dmg / resource point- skills, all while keeping your support skills readily available at all times.
Of course they don't like that idea, so they are looking for a way to change it, but haven't told us yet how.|||they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy

how does adding gold to it add strategy?

Q u o t e:
they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.|||

Q u o t e:
In town, from what I hear.

out of combat, from what I hear|||

Q u o t e:

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"|||It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.|||

Q u o t e:
It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.

we can only hope|||

Q u o t e:

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.|||

Q u o t e:

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.

I know that and thats how I will play, but just having the option to swap cheapens that game for me

New Skill System and switching skills

Now that the skill points have been removed and we're limited to 6 equipped skills at a time, does any know if we can swap out skills at any time?
I know it's unlikely to switch them out during combat but will we be able to switch to different skills at any time and/or any situation?|||In town, from what I hear.|||you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy|||i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.|||

Q u o t e:
i think you will be able to switch even in combat, kinda like how you switched weapon sets in d2, it would add to the strategy of the game if you could have 2 or 3 different builds for the same char.

but that then takes away replayability from that character, the only reason to start over is if you wanna change the sex|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy
I don't believe they intend for their to be monsters that are just straight up not reasonably within your power to kill because you chose the wrong skills. So this particular argument is kind of irrelevant.|||From what I understood while listening to an interview, you could switch out your active/passive skills at anytime, but the UI looked to cumbersome to be messing with during combat, but I got the feeling that with the current set up you could run into a monster that you might have a really hard time killing with your skill set (but not impossible since they removed immunities) run away till they stop giving chase, change your skills, run in and mop the floor with 'em.|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills.

Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.|||

Q u o t e:
Why? Because YOU said so?
What is the alternative? Get 'rushed for forge' without playing your character because your skills suck until level 30? What if your new to the game, and don't know what skills complement your play style? You should just say 'Oh @@@%en well, I guess I need to just level up to 60 again'.
No thanks. I am glad a company is thinking of their customers ENJOYMENT for once, and not doing everything they can think of to make it WORK and suffering.

then why give us 6 skill slots why not just let us run around using every skill the character has|||I am also very curious as to if/how they intend to limit or restrict skill swapping.|||with the skill and rune custmizations only having 2-3 builds for one char shouldnt hurt the replay value that much, but i also think replay value will be the random quests even if it means 10-15 save and exits to get it lol. d1 poisoned well :)
|||Last we heard about skill swapping, was when Bashiok said that at the moment you are able to freely swap them at any time, in or out of combat.
So for now, there is absolutely nothing preventing you to using all 24-30 skills that you have at your disposal (even against an act boss). All it takes is to open a skill tree, remove one skill and insert the other, which a pro will be able to do in a few dozen hundreds of a second.
Example: precombat use all your buff skills, quickly switch to your debuff skills, then open combat with skills that cause -% of monster hp- damage, and then finish off with -max dmg / resource point- skills, all while keeping your support skills readily available at all times.
Of course they don't like that idea, so they are looking for a way to change it, but haven't told us yet how.|||they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go|||

Q u o t e:
you should not be able to swap skills or you should have to pay (gold) to swap out skills. Say I run into a monster that is highly resistant to my attacks, I can just run away from it, take a WP back to town, swap a skill, and go back and kill it?.....
wow that's a real fun strategy

how does adding gold to it add strategy?

Q u o t e:
they should just set it up like WoW and have an a$$ load of skill slots at the bottom of the screen so we can have all our skills there, ready to go

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.|||

Q u o t e:
In town, from what I hear.

out of combat, from what I hear|||

Q u o t e:

And ruin class or role specialization?
Sounds great man.
In WoW the talents decided what skills you used.
Here you got limits on how many you can use. so you have to tailor it.

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"|||It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.|||

Q u o t e:
It seems like there would have to be some type of penalty to just switch when ever. I guess one thing that might prevent someone from just switching is runes. If you can't just remove a rune from a skill, then that new skill might not be nearly as powerful. This is also assuming that runes can only be placed in active skills.

we can only hope|||

Q u o t e:

I was being sarcastic
I dont agree with skill swapping because then there is no point in having 6 skill slots
I wanna be able to say "I'm a elementalist Wizard" or "I'm a battle mage" not "I'm just a Wizard that uses ever skill I have cause I can swap whenever I want"

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.|||

Q u o t e:

you can...
Pick 6 battle mage skills and you are a battle mage. simple.
If I can give my character spicific roles, why can't you?
just because you CAN change does that mean that's all you will do so you can use all skills?
@##@ no...
I will make my own character.

I know that and thats how I will play, but just having the option to swap cheapens that game for me

Inferno Difficulty Items RMAH Selling?


Q u o t e:

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

I still think the most retarded question ever made is "How can I customize my character?"|||

Q u o t e:

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?|||

Q u o t e:

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?

That makes sense.|||

Q u o t e:

I have read / watched so many things the last couple weeks, I honestly can't remember. I was hoping someone else would be able to post it, but I think it was in a video about the RMAH.
They said something about HC characters wouldn't be allowed to buy items from the RMAH because of concept that you just dropped a bunch of money, then go out and die, it creates a potential problem.
Originally Posted by Blizzard
Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

I guess they won't be able to buy or sell... unless someone can show otherwise?

That just goes to show people that Blizzard is not a money grubbing company that doesn't care about its players.
I think the implications are fairly obvious. You could equate a hardcore player wasting their pay check on the RMAH to that of a gambler blowing his money at the casino every week.
I think this is a really good move from Blizzard and it allows the HC people to regulate their economy so that the re-gearing process after losing a maxed out character can be somewhat less painful.
|||

Q u o t e:
That just goes to show people that Blizzard is not a money grubbing company that doesn't care about its players.

I think the implications are fairly obvious. You could equate a hardcore player wasting their pay check on the RMAH to that of a gambler blowing his money at the casino every week.

I think this is a really good move from Blizzard and it allows the HC people to regulate their economy so that the re-gearing process after losing a maxed out character can be somewhat less painful.

I think this is a bone-head move. Why the F--- would they allow an underground RMAH to make money on hardcore? Seriously, JSP was mostly used by hardcore characters, which make up a HUGE portion of the trades. Plus, why be fake about it? Let us buy and sell what the hell we want to buy and sell. They already caved to the idea of RMAH, why be such p2ssies about it with HC?|||

Q u o t e:
I think this is a bone-head move. Why the F--- would they allow an underground RMAH to make money on hardcore? Seriously, JSP was mostly used by hardcore characters, which make up a HUGE portion of the trades. Plus, why be fake about it? Let us buy and sell what the hell we want to buy and sell. They already caved to the idea of RMAH, why be such p2ssies about it with HC?

Honestly, even if players know the implications and know that if they die and lose the items, they will still call Blizzard and complain and try to get their money back. They could go as far as legal action even though they don't really have a leg to stand on. Legally Blizzard still has to respond to it which costs money and time.
I think it makes sense to not put that owness on themselves knowing it will cause issues with irresponsible players.

Inferno Difficulty Items RMAH Selling?

Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?|||Yes.
10char.|||Also if Hell difficulty is not completed but it is possible to reach 60 without completing it all, will they be able to equip them base solely on level?|||Presumably so, though I'm not sure there's a Blizz quote on that.|||Thanks|||I don't remember anyone saying there is a restriction on difficulty completion, I would like to know though, what is 10char a reference to.|||Sorry, it's a relic from my experience on other forums and I'm not sure if the same rule applied here.
Simply put: there's a minimum 10 character limit on many forums. If you're posting a very short response such as "yes" you simply pad it out with the "10char" expression to get it past the forum software.|||I don't think there's anything like that on here.|||Blue post would be appreciated.|||

Q u o t e:
I don't think there's anything like that on here.

Seeing as evilengine, as a regular poster here, didn't know about it I'm inclined to agree.
I could just test it some time I suppose ^^.|||y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction|||

Q u o t e:
y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction

why :P|||It's intended to prevent useless short posts such as "lol" which, add nothing to the conversation.
Kinda works until people started doing "lol 5char" posts.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold|||yes|||This is why inferno items are going to be worth money. Bots are not going to be able to run through inferno because of how hard it is. Only genuine players with lots of skill can get these items. Then if you consider all the players who will be buying inferno items without even playing in inferno... Also, imagine how valuable hardcore inferno items will be! Wow.|||You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?|||

Q u o t e:

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold

Probably quite true, was wondering if there was any restriction. Being Pro or against the RMAH it seems like this will be the case. Interesting.|||

Q u o t e:
You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

Inferno Difficulty Items RMAH Selling?

Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?|||Yes.
10char.|||Also if Hell difficulty is not completed but it is possible to reach 60 without completing it all, will they be able to equip them base solely on level?|||Presumably so, though I'm not sure there's a Blizz quote on that.|||Thanks|||I don't remember anyone saying there is a restriction on difficulty completion, I would like to know though, what is 10char a reference to.|||Sorry, it's a relic from my experience on other forums and I'm not sure if the same rule applied here.
Simply put: there's a minimum 10 character limit on many forums. If you're posting a very short response such as "yes" you simply pad it out with the "10char" expression to get it past the forum software.|||I don't think there's anything like that on here.|||Blue post would be appreciated.|||

Q u o t e:
I don't think there's anything like that on here.

Seeing as evilengine, as a regular poster here, didn't know about it I'm inclined to agree.
I could just test it some time I suppose ^^.|||y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction|||

Q u o t e:
y, thank u fine sir
btw, I know there is a 5char rule on SPUF, I just never thought it could bu used anywhere else, coz it's obviously not a very sensible restriction

why :P|||It's intended to prevent useless short posts such as "lol" which, add nothing to the conversation.
Kinda works until people started doing "lol 5char" posts.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold|||yes|||This is why inferno items are going to be worth money. Bots are not going to be able to run through inferno because of how hard it is. Only genuine players with lots of skill can get these items. Then if you consider all the players who will be buying inferno items without even playing in inferno... Also, imagine how valuable hardcore inferno items will be! Wow.|||You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?|||

Q u o t e:

Just a note, there is a real possibility, inferno items will ONLY be sold on the real money auction house, as highest tiers of gear, don't believe at this stage there will be any incentive to sell for ingame gold

Probably quite true, was wondering if there was any restriction. Being Pro or against the RMAH it seems like this will be the case. Interesting.|||

Q u o t e:
You can't buy items for HC characters on the RMAH, you can just sell them (still waiting for a direct Blizzard quote to confirm this).
So in that regards, how is a HC acquired item any different than a SC acquired item, other than you risk losing your character forever when you die?

Where did you hear this? Also would like to know the answer as it seems hardcore will be much more rewarding than in D2.|||

Q u o t e:
Hi All,
Quick question, are Inferno items able to be sold on the real money auction house?

No, only normal difficulty items can be sold.
HOW THE HELL can you ask a stupid question like that? I CAN'T BELIEVE you guys I really can't, ask if you're able to sell only helms? why not?
this is one of the most stupid question ever asked imho

Graveyard

I really wish I would have read this post before starting my thread about my idea for an arena designed for fallen heroes. IE: PvP for dead HC characters.|||

Q u o t e:
I really wish I would have read this post before starting my thread about my idea for an arena designed for fallen heroes. IE: PvP for dead HC characters.

no worries lol I made this thread in March and I just remembered it so I brought it back from the grave (irony lol)

Graveyard


Q u o t e:
Original Post : Grug
Thread : Valhalla
What if Hardcore Characters that get killed are barred

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

hehe, thumbs up, i hope theyll do something other than me keeping ghosts in my character selection screen.
|||Would be pretty cool. It all depends on how they handle character selection on D3. I'm assuming it'll look just like SC2... You login to your Battle.net Account and then it asks you to confirm the character.|||A hero graveyard .. sounds appropriate. Don't forget the statues :)|||K status too
it'll be almost like a memorial for dead HCs


|||A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
For example, even though its my own cemetery, my friends (with entirely different game accounts) must be able to visit it at will. And maybe even have some facility where "living" characters can place a memorial flower or something?|||

Q u o t e:
A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
?

A level threshold to get in would be better so only hardcore characters that reached level 50+ would be immortalized in the graveyard, could have a stone version of the character in the equipment that they died in too. All other deaths had there bodies eaten by whatever killed them! (unless it was a trapped chest as that would be silly!)|||

Q u o t e:
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

Probably died to a Quillrat, N00B :P j/k
But it should say what killed ya imo.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

that would be to much information. Maybe of just the top 10-100 Hard core characters that lasted the longest, and the highest level. Just so that those few have bragging rights.|||Far too many people for this to be possible.

From a lore standpoint, it would be odd for these people to have graves inside the game, yet all they had done is erased and undone.|||I approve.
However, I think it should be account based, otherwise it would be ridiculous to try and navigate thousands of dead characters to try and find one of yours or a friends.|||I like the idea. But as someone stated earlier, it would be really crowded as the game goes on.
If blizz can find a way to make it so you can only see people on your friends list maybe, to thin the numbers down, and then another section showing maybe the top levels on the realm?|||Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!
|||

Q u o t e:
Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!


Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.|||

Q u o t e:

Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.

I like this

|||I resurrected this post cause I still think its a good idea for HC|||How bout a secret cow level with random spawns of tons of dead HC characters as ghosts...oOOoooOOOO|||I really like this idea. It would make playing HC less daunting when you can always refer to your history of lost characters, and will be something amusing to look at when viewing people's B.NET profiles. Hopefully Blizz considers it.

Graveyard


Q u o t e:
Original Post : Grug
Thread : Valhalla
What if Hardcore Characters that get killed are barred

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

hehe, thumbs up, i hope theyll do something other than me keeping ghosts in my character selection screen.
|||Would be pretty cool. It all depends on how they handle character selection on D3. I'm assuming it'll look just like SC2... You login to your Battle.net Account and then it asks you to confirm the character.|||A hero graveyard .. sounds appropriate. Don't forget the statues :)|||K status too
it'll be almost like a memorial for dead HCs


|||A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
For example, even though its my own cemetery, my friends (with entirely different game accounts) must be able to visit it at will. And maybe even have some facility where "living" characters can place a memorial flower or something?|||

Q u o t e:
A graveyard for dead characters? This, I think, is a brilliant idea, and should be easy enough to implement, although after some time (years), it could get pretty crowded. Perhaps the cemetery can be based upon accounts.
?

A level threshold to get in would be better so only hardcore characters that reached level 50+ would be immortalized in the graveyard, could have a stone version of the character in the equipment that they died in too. All other deaths had there bodies eaten by whatever killed them! (unless it was a trapped chest as that would be silly!)|||

Q u o t e:
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

Probably died to a Quillrat, N00B :P j/k
But it should say what killed ya imo.|||

Q u o t e:

this made an idea pop in my head, although the thread wasn't really about this but it gave me the ida just from that line.
what if there was an "in game" graveyard like in the first town that had graves of fallen HC characters, and the graves would list name, class, gender, and level killed at and maybe even lifespan.
eg
TheDevilsHand
Male Barbarian
Level - 28
July 11 2012 - Aug 1 2012

and if it would be to hard to put it "in game" they should at least give a "graveyard" menu option like a list with the same info i mentioned of yours and others dead HC characters.

that would be to much information. Maybe of just the top 10-100 Hard core characters that lasted the longest, and the highest level. Just so that those few have bragging rights.|||Far too many people for this to be possible.

From a lore standpoint, it would be odd for these people to have graves inside the game, yet all they had done is erased and undone.|||I approve.
However, I think it should be account based, otherwise it would be ridiculous to try and navigate thousands of dead characters to try and find one of yours or a friends.|||I like the idea. But as someone stated earlier, it would be really crowded as the game goes on.
If blizz can find a way to make it so you can only see people on your friends list maybe, to thin the numbers down, and then another section showing maybe the top levels on the realm?|||Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!
|||

Q u o t e:
Truly an epic idea! I love it!
Although, I can see the size of the "Graveyard" after a couple years being an issue, maybe there should be some kind of limit placed on it?
Maybe say, you have to make it to atleast level 50 to be placed in a certain graveyard?
Maybe those that make it to the higher levels of HC would be glorified in a more upscale graveyard complete with a bigger headstone and a short player defined biography?
That would be awesome if I had a level 99 HC Character that I became bored with, I could let him die honorably on the battlefield and placed to rest forever enshrined in his glory!!
Thumbs way up for me!


Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.|||

Q u o t e:

Yes, I too think it should be account based to limit the size and also to make it more personal. Personally, I'd like to see every single one of my dead HC characters in the grave yard, as well as my friends'. To make it a little more visual, perhaps there could be different tiers (oh God, over complication here we come) of graves based on the level you achieved:
Levels 1-10 would have a basic plaque laid in the ground w/ Name, level, DOB-DOD, monster/player name of who killed them.
Levels 11-20 would have a simple grave stone w/ the same details as the plaques.
Levels 21-30 would have a more elegant grave stone, perhaps even themed w/ the character class. Details include Name, level, class, DOB-DOD and name of the monster/player that killed them.
Levels 31-40 would have a raised grave stone, based on character class and gender. Details would be the same as the elegant grave stones.
Levels 41-50 would feature a statue of the character's class (and gender) in an idle stance. Details include the same as the elegant grave stones and raised grave stones, but also include a sentence that you wrote upon or shortly before their death (their last words, lol).
Levels 51-60 would be awarded a small mausoleum with the character posed atop it in a battle stance. Details are the same as the statue grave stones, but maybe also including a short description of their death based on what killed them. For example, I die from an oblivion knight at level 59 and so the short description would feature the oblivion knight, maybe even the attack that killed the character.
Of course this could all add up pretty easily in terms of time required to make it happen, but I think it'd be worth it.

I like this

|||I resurrected this post cause I still think its a good idea for HC|||How bout a secret cow level with random spawns of tons of dead HC characters as ghosts...oOOoooOOOO|||I really like this idea. It would make playing HC less daunting when you can always refer to your history of lost characters, and will be something amusing to look at when viewing people's B.NET profiles. Hopefully Blizz considers it.

Achievements?


The classic survival achievements:
Made level 10 without dying - Newb Rage
Made level 20 without dying - One Life to Live
Made level 30 without dying - Die Hard
Made level 40 without dying - Paranoid Much?
Made level 50 without dying - One with an Arrow
Made level 60 without dying - HAXORS!
|||

Q u o t e:
Made level 60 without dying - HAXORS!
U GOT RUSHED MAN|||

Q u o t e:

Oh sweet, a 2 for 1!
Potential names:
  • Rainbow Bright

  • I'm Different

  • Splendor in Diversity

  • Dye Hard

  • Dying to Greet You

  • Care to make this thread a hat trick?

    ROFL
    Here ya go buddy
    http://sixen.org/achievements/achievement.php?icon=rainbows.png&title=Dye+Hard&desc=Dye+each+piece+of+your+armor+a+different+color&progress=0&progress_max=10&username=&points=0|||

    Q u o t e:
    "Squish X critters by walking over them."

    I think I stepped in something...


    |||Obtain and use every dye available in the game.
    Dye Hard w/ a Vengeance
    Beat the game in Normal in under 8 hours
    Eastbound and Down|||Explore all static areas in the world
    *Achievement unlocked Where are the unicorns?|||Has played for a month without logging out of the game - Farmer.|||What are the chances we'll be able to purchase items using our achievement points, or perhaps choose one at certain achievement milestones? My thought process here is to allow users to pick a certain colored dye for every 500 achievement point, for example. The achievement points don't deplenish but it just grants you a few perks to make chasing them down more rewarding.
    Ideally, the items purchased should not have a drastic influence on that players game. That's why I was thinking dyes would be ideal since they're only cosmetic. We can use achievement points to cash in various dye colors to work towards the "Taste the rainbow" achievement.

    Achievements?


    Q u o t e:
    "Dye each piece of your armor a different color."

    Oh sweet, a 2 for 1!
    Potential names:
  • Rainbow Bright

  • I'm Different

  • Splendor in Diversity

  • Dye Hard

  • Dying to Greet You

  • Care to make this thread a hat trick?|||MOARRRRR!
    I love achievements so much.
    My personal achievement: Achieve all achievements in Diablo 3. =P|||

    Q u o t e:
    MOARRRRR!
    I love achievements so much.
    My personal achievement: Achieve all achievements in Diablo 3. =P

    Good luck, especially with any possible "Solo Inferno on Hardcore" achieves.
    Achievements are fun, like when I do something outside the box and get one, I think that is cool. Achievement chasing I've always left to those with more drive than myself :) So again, GL with that!|||

    Q u o t e:
    Originally posted by Totzlol
    MOARRRRR!
    I love achievements so much.
    My personal achievement: Achieve all achievements in Diablo 3. =P

    When you get this meta-achievement, the environment should explode into a pile of skittles and a Unicorn picks up your character, and flies through a cloud made of cotton candy while this song plays:
    http://www.youtube.com/watch?v=VEJ8lpCQbyw|||How about more serious names for the achievements and not silly pokeman WoW names?

    So can you please keep the kid stuff to a minimum in Sanctuary? Thanks!|||

    Q u o t e:

    When you get this meta-achievement, the environment should explode into a pile of skittles and a Unicorn picks up your character, and flies through a cloud made of cotton candy while this song plays:
    http://www.youtube.com/watch?v=VEJ8lpCQbyw

    Lol, I agree. That would be pretty much the most satisfying thing ever.

    Q u o t e:
    Good luck, especially with any possible "Solo Inferno on Hardcore" achieves.
    Achievements are fun, like when I do something outside the box and get one, I think that is cool. Achievement chasing I've always left to those with more drive than myself :) So again, GL with that!


    Thanks! Definitely going to need it for those more difficult achievements.
    Very excited to get started on this! =D|||

    Q u o t e:
    MOARRRRR!
    I love achievements so much.
    My personal achievement: Achieve all achievements in Diablo 3. =P


      Q u o t e:
      When you get this meta-achievement, the environment should explode into a pile of skittles and a Unicorn picks up your character, and flies through a cloud made of cotton candy while this song plays:
      http://www.youtube.com/watch?v=VEJ8lpCQbyw
    Too bad it'd be impossible to get :<|||"Defeat Diablo in Inferno difficulty with no items equipped."|||

    Q u o t e:
    I'd have it done 500 times after Duriel.

    I once squished all of the bugs there after killing Duriel to see if it would trigger some secret event.
    lol|||Defeat all bosses on Inferno difficulty with a barbarian using only skills he had in Diablo 2:
    Achievement rewarded: Hipster|||

    Q u o t e:
    How about more serious names for the achievements and not silly pokeman WoW names?

    So can you please keep the kid stuff to a minimum in Sanctuary? Thanks!

    Speaking of little kiddies, how about you stop QQing? Thanks.|||Kill Bashiok in PvP|||

    Q u o t e:
    How about more serious names for the achievements and not silly pokeman WoW names?

    So can you please keep the kid stuff to a minimum in Sanctuary? Thanks!

    get a sense of humor man, I dont know if you've played an M rated game on any platform before (PC, Xbox, PS3) but all the achievements have silly names|||

    Q u o t e:
    Kill Bashiok in PvP
    That should totally exist! Remember that ultra rare "Play with Garry Newman himself" G-mod achievement? That's a leet one.|||Moar achievements, Bashiok !|||

    Q u o t e:
    My personal achievement: Achieve all achievements in Diablo 3. =P

    Wouldn't that cause a paradox? If you have to achieve all achievements to get this achievement, you can't get the achievement because you haven't completed it.|||

    Q u o t e:
    "Dye each piece of your armor a different color."

    Trendsetter.
    Groovy.
    Tie Dye.|||

    Q u o t e:
    Originally posted by Mythiasis
    Wouldn't that cause a paradox? If you have to achieve all achievements to get this achievement, you can't get the achievement because you haven't completed it.

    It's a meta-achievement. The achievement itself doesn't count towards the total.|||

    Q u o t e:
    It's a meta-achievement. The achievement itself doesn't count towards the total.

    Then why not make it an "Almost There!" achievement. Tell them they have completed all the achievements but one; don't let them know the meta achievement was the one, which they just achieved.
    That'll extend the game play a few years while they look for the last achievement.
    |||
  • All 4 difficulties solo.
    Timed level completion
    Some achievements based on collections
    Some nekid challenges - levels and or difficulties
  • Achievements?

    Can you reveal a single achievement for us? We've yet to hear any specifics about these.|||Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s|||

    Q u o t e:
    Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s

    Note to self: If ever attending a BlizzCon event bring a taser or a "Kick Me" sign.|||Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.|||"Squish X critters by walking over them."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Squish X critters by walking over them."

    I am hereby requesting a "Moonwalk" emote, and having "walking over them" changed to "moonwalking over them".|||

    Q u o t e:
    "Squish X critters by walking over them."
    I'd have it done 500 times after Duriel.|||

    Q u o t e:
    "Squish X critters by walking over them."

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing
  • |||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • Haha, all those are good.|||

    Q u o t e:
    Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.

    this is the best idea i think i have ever heard.|||

    Q u o t e:
  • These Boots Are Made For Squishing

  • Flavor text for some legendary boots. Gotta have +100% to foot size.|||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • I vote: "These Boots Are Made For Squishing." :P|||Will skills with AoE kill critters within range? Or do we need to actually walk over them?|||

    Q u o t e:
    "Squish X critters by walking over them."

    LOL! One night I was really bored, so after I killed Duriel (act 2 boss), I squished every single fat maggot I could find in the hall way leading from his spawn point to Tyreal.
    I was CERTAIN that if I got every single one, some uber loot chest full of set items and rare uniques would spawn. I was wrong. :(|||

    Q u o t e:
    Will skills with AoE kill critters within range? Or do we need to actually walk over them?

    You play to much WoW if you actually had to ask that question. You can't attack critters in Diablo games, only squish them by walking over them.|||For title... 'Exquirminator' LOL|||To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)|||

    Q u o t e:
    To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)

    how about solo inferno on a character only using magic items|||"Dye each piece of your armor a different color."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Dye each piece of your armor a different color."

    "Taste the Rainbow"?
    I love achievements.

    Achievements?

    Can you reveal a single achievement for us? We've yet to hear any specifics about these.|||Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s|||

    Q u o t e:
    Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s

    Note to self: If ever attending a BlizzCon event bring a taser or a "Kick Me" sign.|||Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.|||"Squish X critters by walking over them."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Squish X critters by walking over them."

    I am hereby requesting a "Moonwalk" emote, and having "walking over them" changed to "moonwalking over them".|||

    Q u o t e:
    "Squish X critters by walking over them."
    I'd have it done 500 times after Duriel.|||

    Q u o t e:
    "Squish X critters by walking over them."

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing
  • |||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • Haha, all those are good.|||

    Q u o t e:
    Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.

    this is the best idea i think i have ever heard.|||

    Q u o t e:
  • These Boots Are Made For Squishing

  • Flavor text for some legendary boots. Gotta have +100% to foot size.|||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • I vote: "These Boots Are Made For Squishing." :P|||Will skills with AoE kill critters within range? Or do we need to actually walk over them?|||

    Q u o t e:
    "Squish X critters by walking over them."

    LOL! One night I was really bored, so after I killed Duriel (act 2 boss), I squished every single fat maggot I could find in the hall way leading from his spawn point to Tyreal.
    I was CERTAIN that if I got every single one, some uber loot chest full of set items and rare uniques would spawn. I was wrong. :(|||

    Q u o t e:
    Will skills with AoE kill critters within range? Or do we need to actually walk over them?

    You play to much WoW if you actually had to ask that question. You can't attack critters in Diablo games, only squish them by walking over them.|||For title... 'Exquirminator' LOL|||To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)|||

    Q u o t e:
    To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)

    how about solo inferno on a character only using magic items|||"Dye each piece of your armor a different color."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Dye each piece of your armor a different color."

    "Taste the Rainbow"?
    I love achievements.

    Achievements?

    Can you reveal a single achievement for us? We've yet to hear any specifics about these.|||Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s|||

    Q u o t e:
    Typical achievement person: http://www.youtube.com/watch?v=VOVDKrwgc4Q&t=2m2s

    Note to self: If ever attending a BlizzCon event bring a taser or a "Kick Me" sign.|||Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.|||"Squish X critters by walking over them."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Squish X critters by walking over them."

    I am hereby requesting a "Moonwalk" emote, and having "walking over them" changed to "moonwalking over them".|||

    Q u o t e:
    "Squish X critters by walking over them."
    I'd have it done 500 times after Duriel.|||

    Q u o t e:
    "Squish X critters by walking over them."

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing
  • |||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • Haha, all those are good.|||

    Q u o t e:
    Complete Inferno mode on hardcore solo, with an average ping of 300+ without using the Auction House.

    this is the best idea i think i have ever heard.|||

    Q u o t e:
  • These Boots Are Made For Squishing

  • Flavor text for some legendary boots. Gotta have +100% to foot size.|||

    Q u o t e:

    *joy*
    Hmm, it needs a title:
  • Go Go Godzilla!

  • Walk Hard

  • Pest Control

  • These Boots Are Made For Squishing


  • I vote: "These Boots Are Made For Squishing." :P|||Will skills with AoE kill critters within range? Or do we need to actually walk over them?|||

    Q u o t e:
    "Squish X critters by walking over them."

    LOL! One night I was really bored, so after I killed Duriel (act 2 boss), I squished every single fat maggot I could find in the hall way leading from his spawn point to Tyreal.
    I was CERTAIN that if I got every single one, some uber loot chest full of set items and rare uniques would spawn. I was wrong. :(|||

    Q u o t e:
    Will skills with AoE kill critters within range? Or do we need to actually walk over them?

    You play to much WoW if you actually had to ask that question. You can't attack critters in Diablo games, only squish them by walking over them.|||For title... 'Exquirminator' LOL|||To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)|||

    Q u o t e:
    To Inferno and Beyond: Defeat inferno difficulty with each character class. (This could be the true longevity achievement of the game)

    how about solo inferno on a character only using magic items|||"Dye each piece of your armor a different color."|||

    Q u o t e:
    Originally posted by Bashiok [Blizzard Poster]
    "Dye each piece of your armor a different color."

    "Taste the Rainbow"?
    I love achievements.