At least from what is known of the game. They failed very hard trying to make levels significant.|||
Q u o t e:
After level 30 there is nothing for the player to do when he levels up. I thought Blizzard wanted to make leveling up exciting and meaningful and that was the reason they got rid of the "boring" ability to allocate your attributes and got rid of the "boring" ability to allocate skill points.
Then they changed their minds, and decided to implement RMAH, and bass character power/customization 100% on gear. I'm sure by level 30 there will be full access to the RMAH.... yay, not.|||
Q u o t e:
After level 30 there is nothing for the player to do when he levels up. I thought Blizzard wanted to make leveling up exciting and meaningful and that was the reason they got rid of the "boring" ability to allocate your attributes and got rid of the "boring" ability to allocate skill points.
Lucky for me I was too busy touring Europe in a G6 to even surpass level 30.|||
Q u o t e:
After level 30 there is nothing for the player to do when he levels up. I thought Blizzard wanted to make leveling up exciting and meaningful and that was the reason they got rid of the "boring" ability to allocate your attributes and got rid of the "boring" ability to allocate skill points.
I never considered manually assigning attribute points "exciting"
Considering we were all but forced to assign points to STR/DEX if we even wanted to use any of the gear we found, then dumping the rest into health. And anyone who figured it out (or looked on the Internet) found optimal ways of doing that with end-game gear.
Yes, it was something "to do", but that doesn't mean it was fun. And from what I've seen so far, D3 will have plenty of fun things to do.
|||
Q u o t e:
Yes, it was something "to do", but that doesn't mean it was fun. And from what I've seen so far, D3 will have plenty of fun things to do.
Attribute points and skill points made leveling up meaningful and leveling up exciting. In D3 its "Oh, I gained a level? Oh, let me assign my ......oh wait.....oh well, nevermind. :(|||
Q u o t e:
Attribute points and skill points made leveling up meaningful and leveling up exciting. In D3 its "Oh, I gained a level? Oh, let me assign my ......oh wait.....oh well, nevermind. :(
This. Assigning points may not have been everyone's cup of tea, but it was better than nothing.|||I think it would be cool if you had one point of resistance to assign, for each level. That way, your character will have natural resists to certain elements based on which resistances you decided for them.
Of course, later difficulties should subtract your natural resistances, so this becomes especially important later.|||
Q u o t e:
After level 30 there is nothing for the player to do when he levels up.
As opposed to Diablo 2, where you had nothing to do before lvl 30 because you were hording all your skill points for the last tier skills. In D3 at least you will be able to try out all the skills your character has to offer at max damage and efficiency for your level. That sounds a lot better to me. Besides, after finishing normal for the first time with a new class, knowing all the skills and the whole story, all I will want to do is just rush to the end and get to the good part where you start collecting the most awesome equipment in the game, without having to stop or go to town for any reason other than starting a new act or switching to higher difficulty. (even save/exit doesn't take you back to town anymore, but sends you to the last checkpoint)
As for meaningfulness of levels 30-60, as already said, they increase damage and effectiveness of not just one skill but all your skills. That's a bunch more meaningful than anything in D2.|||lets face it. putting attributes SUCKED. you put STR to use your items, no dex, max VIT, no energy. that is the most common thing, unless you went for max block or ES sorc in d2. really much of an excitement right?
skill points were fun. but pointless. you gonna choose fireball, for example. so instead of opening a screen and clicking fireball every level, now it updates automatically. 'great fun experience' lost? doubtful. now you can just make a character, and play, without going online to look for some random build that looks the same like all the rest of the fireball sorcs.
they actually let you just go and have fun killing stuff, without worrying about a thing besides gear. that is the core fun of diablo, if you ask me, and they do it right ;]|||getting higher stats, more skill/spell damage, and the ability to use better gear seems satisfying enough to me, though the earlier levels while you're still unlocking skills and slots will be even better.|||I'll be too busy genociding demons for their shinies to notice or care.|||Idk if some of you just really sucked at D2 or never really played it... but when I leveled up I was usually more concerned with continuing the fight....
I would BLAST attribute points where I ALREADY knew they needed to go... Oh 5 points? CLICKCLICKCLICKCLICK
As for skill points, if you didn't know what you were going for beforehand- you were gonna suck. So again, I would already have a preset mentality of where my skill points were going.
It was more of an annoyance to bring up these menus and CLICKCLICKCLICKCLICK
Just face it- in D2 you did all your character building/designing BEFORE you played (if you wanted to be any good) and while on the surface the fact that there aren't multiple little roads your character can travel down to make them feel personal and specialized... you will have many, many options to determine how your character plays, and they will be far superior to the customization D2 provided.
And above all else, it will be fun to play- which is most important... so relax.|||i love it how people seem to think the point of lvling up was the click that damn point into something.
the core of lvling is that your character get stronger.
which they do beyond lvl 30.
And nothing to do? Don't play D3 then...
I will venture into harder difficulties and be able to defeat harder monsters when I lvl up, that's for sure.|||
Q u o t e:
This. Assigning points may not have been everyone's cup of tea, but it was better than nothing.
LEVEL UP...DUMP STAT POINTS INTO VIT GG|||I will never understand how people can get so excited about reading a class/build guide and clicking the + button a few times. If that was really the keystone of Diablo for you maybe need to turn your head to the left and realize there's a whole army of loot pinatas waiting to be popped and, you know, go pop them. With a sword. I think I stopped "manually" distributing skill points after my first month or so of play.|||
Q u o t e:
After level 30 there is nothing for the player to do when he levels up.
pick up your prick in your hand, and then...|||
Q u o t e:
Attribute points and skill points made leveling up meaningful and leveling up exciting. In D3 its "Oh, I gained a level? Oh, let me assign my ......oh wait.....oh well, nevermind. :(
shift click vit is meaningful and exciting?|||Correct. Beyond level 30 there is nothing to do with each new level. The game will lose much of its thrill past that point :(
Q u o t e:
Idk if some of you just really sucked at D2 or never really played it... but when I leveled up I was usually more concerned with continuing the fight....
I would BLAST attribute points where I ALREADY knew they needed to go... Oh 5 points? CLICKCLICKCLICKCLICKCLICKCLICKCLICKCLICKC LICK way too many times because the only time anybody ever was like... hmm 2 points in str.. 1 in dex... 2 in vit... 1 in mana... yeah that sounds good... oh wait.. hmm maybe I want 3 str now?... was maybe on the first god damn day.
There is plenty of time between each level to assess where the points should go. Also, while playing in a party there's typically some downtime during town runs to analyze builds. So by the time I leveled I usually had a good idea where the points would go in my skills and attributes. Planning out builds was much of the fun in this game for me.
I'm fine with the removal of skill points, but feel they should keep that philosophy for passives (and rename back to traits). Obviously they would have to be balanced to allow for multiple active passives, and some should be capped with a point ceiling. But allowing us to invest in passives throughout our career gives some semblance of character build and choice. Respeccing could happen on these for a hefty price.
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