Monday, April 23, 2012

Achievements?


The classic survival achievements:
Made level 10 without dying - Newb Rage
Made level 20 without dying - One Life to Live
Made level 30 without dying - Die Hard
Made level 40 without dying - Paranoid Much?
Made level 50 without dying - One with an Arrow
Made level 60 without dying - HAXORS!
|||

Q u o t e:
Made level 60 without dying - HAXORS!
U GOT RUSHED MAN|||

Q u o t e:

Oh sweet, a 2 for 1!
Potential names:
  • Rainbow Bright

  • I'm Different

  • Splendor in Diversity

  • Dye Hard

  • Dying to Greet You

  • Care to make this thread a hat trick?

    ROFL
    Here ya go buddy
    http://sixen.org/achievements/achievement.php?icon=rainbows.png&title=Dye+Hard&desc=Dye+each+piece+of+your+armor+a+different+color&progress=0&progress_max=10&username=&points=0|||

    Q u o t e:
    "Squish X critters by walking over them."

    I think I stepped in something...


    |||Obtain and use every dye available in the game.
    Dye Hard w/ a Vengeance
    Beat the game in Normal in under 8 hours
    Eastbound and Down|||Explore all static areas in the world
    *Achievement unlocked Where are the unicorns?|||Has played for a month without logging out of the game - Farmer.|||What are the chances we'll be able to purchase items using our achievement points, or perhaps choose one at certain achievement milestones? My thought process here is to allow users to pick a certain colored dye for every 500 achievement point, for example. The achievement points don't deplenish but it just grants you a few perks to make chasing them down more rewarding.
    Ideally, the items purchased should not have a drastic influence on that players game. That's why I was thinking dyes would be ideal since they're only cosmetic. We can use achievement points to cash in various dye colors to work towards the "Taste the rainbow" achievement.

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