Thursday, April 19, 2012

Breakpoints question

I apologize if my post is being repetitive.
I am wondering if breakpoints will be implemented in D3 as they were in D2. In D2, for example, 105 and 110 faster cast rate on a sorceress would be exactly the same.
I personally do not like the idea of BP of any percentages that enhance a characters speed and such.
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Q u o t e:
Originally posted by Fufuplayer
I apologize if my post is being repetitive.
I am wondering if breakpoints will be implemented in D3 as they were in D2. In D2, for example, 105 and 110 faster cast rate on a sorceress would be exactly the same.
I personally do not like the idea of BP of any percentages that enhance a characters speed and such.

Breakpoints were spawned from the animation limitations of Diablo 2. There is no such limitation in Diablo 3. (2D sprites to 3D polygons)|||Alright cool, thanks dude.|||Last we heard Bashiok stated there would be breakpoints in D3, though more granular than in D2. I am still not sure on the technical limits that apparently still exist...|||There's probably breakpoints in that any kind of crit that doesn't get you from 10.15% to 10.16% is "wasted"
But that's simply because it's easier to display 10.15% compared to 10.1527391836373938368393748459% chance to crit.

Or something similar. Just my guess, though.|||Here.

Quote 1: http://forums.battle.net/thread.html?topicId=18315574363&postId=183144568872&sid=3000#5

Q u o t e:

Q u o t e:
Breakpoints don't exist when you're not dealing with sprites.

This.
(I take that back. Breakpoints won't exist as they relate to animations per second. There is of course an inner working of how many times per second the game 'updates', and actions work within a specific number of those 'updates', but as the game is still under development we're not likely to disclose specific numbers on such things. Plus it's more fun for all of you to figure it out post-release. ;)


Quote 2: http://forums.battle.net/thread.html?topicId=27805290446&postId=278054080523&sid=3000#56

Q u o t e:
Just for those who aren't aware, Diablo II animations were rendered at 25 frames per second. This is important because it meant that events could only occur on those 25 points in every second. When you start getting into the nitty gritty of faster attack and cast rates, 25 ticks per second to shave off time for actions to occur isn't nearly granular enough to account for a direct comparison between point increases and an actual result of removing a full frame. These are called break points. Essentially your attack rate increase points don't mean anything until you get enough to hit the next break point and remove an animation frame, which would actually result in a real effect on your actions.
I'll make two statements on break points:
1. Break points were an effect of the Diablo II engine, not a gameplay mechanic specifically designed into the game.
2. Even modern games run at specific tick rates, and Diablo III is no different. I'll only say it's more than 25.
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Q u o t e:
Breakpoints were spawned from the animation limitations of Diablo 2. There is no such limitation in Diablo 3. (2D sprites to 3D polygons)

WoW is still using breakpoints for certain things, mostly haste and DoT/HoT effects come to mind which gain additional ticks during their duration when you reach certain breakpoints.
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Q u o t e:
Originally posted by Kinerry
I've played diablo 2 since release day
What the hell is a breakpoint?
Video please?
noob!
(jk)
http://diablo2.diablowiki.net/Breakpoints
"Breakpoints are the values at which spells, attacks, hit recovery and other animations become a frame faster or slower. It's essential to know the main breakpoints for your character's attack rate, and knowing all the rest is very useful to wisely plan your equipment."

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