Thursday, April 19, 2012

End-Game Contents (Suggestion inside)

Hello everyone,
First of all, english isn't my first language so i'll try to be as clear as possible. I decided to create a thread about end-game content, so maybe, Blizzard could pick our suggestions (we never know) and therefore, we will have much more fun by playing Diablo 3.
First of all,
I do appreciate Inferno as a end-game content, When I first heard about Inferno difficulty level and what the game developers were trying to accomplish with it I thought it was a great idea. No more boss runs, making the whole game world viable for farming loot. Also, monsters are level 61 or + so we will have to play in COOP, so it's a very interesting than doing every quests alone just like in Diablo 2.
Now,
I would like to see more extra end-game content because for now, we have PVP battlegrounds and Inferno.
First idea : What I would like to see is new dungeons ( something like a giant maze when you have to find out the exit to make sure you can survive because the entrance is now closed ). If you can do that dungeon, you can get a reward ( gem? gold? item or only satisfaction? :) ).
Second idea: Maybe we could go in a special battleground located in Act 4 and you can be in team of 4,3,2 or even in solo and you have to beat each wave of monsters. It could be 200 waves of monsters or even more, but you have to survive.
Thanking you in advance for taking time of reading my post and if you have more ideas or suggestions or comments, feel free to participate because it can be a very good idea added to the game.
|||I would like to see a random event tied to areas of the world.
Say you kill Diablo in Act 4. There would be something near him that would start a random quest. It would send you to different spots in the four acts to collect different things. When done you turn it in to some guy in the middle of no where in Act 3 and you get your reward, but next time it goes bad and some big demon spawns with hordes of minions and starts attacking you.
And then in the next game you kill some boss in the middle of Act 3 and then you get a world emote that something has fallen from the sky and landed in Act 1. You get to Act 1 and the people in town tell you about some big rock that hit outside town and now there are waves of demons headed towards town. You must defend against them and if you win, you get your prize.
More totally random stuff like that. I never want to know what I am going to get. Also make it so that only a random few bosses in the world each game have this feature. This will promote groups hitting more than one boss/area each game.|||It is probably safe to assume those who venture into Inferno will be among the most dedicated DIII players.
What about just once in a great while we are offered a quest that allows a choice to remain human or join the legions of hell?
If you choose hell, then that character is forever relegated to play in Inferno as a demon; killing upstart humans who invade the realm looking for easy riches.
I think the chance that one of the mobs you face may have a human controlled character could add some spice. The one who chooses to become a demon would get their chance at a version of world pvp as well.
It would take some carefull balancing to ensure Inferno isn't over run with these types of characters but it might be possible to make it work.|||

Q u o t e:
It is probably safe to assume those who venture into Inferno will be among the most dedicated DIII players.
What about just once in a great while we are offered a quest that allows a choice to remain human or join the legions of hell?
If you choose hell, then that character is forever relegated to play in Inferno as a demon; killing upstart humans who invade the realm looking for easy riches.
I think the chance that one of the mobs you face may have a human controlled character could add some spice. The one who chooses to become a demon would get their chance at a version of world pvp as well.
It would take some carefull balancing to ensure Inferno isn't over run with these types of characters but it might be possible to make it work.

No thanks, Diablo isn't about PvP. It is about PvE.|||I have never done pvp myself, it just doesn't suit me. Well, other than killing an extremely annoying griefer or two, but that was really only once or twice then I quit joining public games. End game content should offer unique variety; things that people want.
If this type of quest and reward could be well managed and only spawns extremely rarely on random dungeons, it could definitley add to re-playability for some folks. I would choose to remain human though unless the converted character was worth so much money it was advantages to sell it off.

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