Thursday, April 19, 2012

Nothing to do when you level up?


Q u o t e:
Correct. Beyond level 30 there is nothing to do with each new level. The game will lose much of its thrill past that point :(

There is plenty of time between each level to assess where the points should go. Also, while playing in a party there's typically some downtime during town runs to analyze builds. So by the time I leveled I usually had a good idea where the points would go in my skills and attributes. Planning out builds was much of the fun in this game for me.
I'm fine with the removal of skill points, but feel they should keep that philosophy for passives (and rename back to traits). Obviously they would have to be balanced to allow for multiple active passives, and some should be capped with a point ceiling. But allowing us to invest in passives throughout our career gives some semblance of character build and choice. Respeccing could happen on these for a hefty price.

if you're 'planning' builds you might be doing something wrong.
all points into vit.
str/dex comes from your skill gc's.|||

Q u o t e:

if you're 'planning' builds you might be doing something wrong.

Planning builds is the crux of any RPG and has become ingratiated in this genre. To say it's the wrong thing to do in any RPG is just asinine. It's that very aspect of RPG's that many people like myself enjoy, and which is being taken from us in D3.
If you don't enjoy playing HC is it right for me to claim "You're not playing this game right"?|||

Q u o t e:

Planning builds is the crux of any RPG and has become ingratiated in this genre. To say it's the wrong thing to do in any RPG is just asinine. It's that very aspect of RPG's that many people like myself enjoy, and which is being taken from us in D3.
If you don't enjoy playing HC is it right for me to claim "You're not playing this game right"?

in this genre, yes. in diablo 2, no, not really.
stats other than vit are a waste of stats.|||

Q u o t e:
After level 30 there is nothing for the player to do when he levels up. I thought Blizzard wanted to make leveling up exciting and meaningful and that was the reason they got rid of the "boring" ability to allocate your attributes and got rid of the "boring" ability to allocate skill points.

Yes but we should all be thankful. No longer do we have to be bothered with playing the game. That's gonna save me so much time.|||

Q u o t e:
I never considered manually assigning attribute points "exciting", why?
Considering we were all but forced to assign points to STR/DEX if we even wanted to use any of the gear we found, then dumping the rest into health. And anyone who figured it out (or looked on the Internet) found optimal ways of doing that with end-game gear.
Yes, it was something "to do", but that doesn't mean it was fun. And from what I've seen so far, D3 will have plenty of fun things to do.


Well, I've always liked adding my own stats. I was given the choice on how I thought my character should progress, even if in the end it became an optimal build. I'm going to miss making my own decisions on point allocations. Besides, with how most people played D2 (rushing), and with the excuses they gave for it, they might as well just beg Blizzard to play the game for them so that they don't have to.
I agree with those that say leveling after 30 -could- be boring, however, I don't think it will be. Even with less point decisions to look forward to, you still have progression each level, it's just done for you. Leveling is faster in Diablo games, and you still have loot to look forward to. The game itself should also be fun to play. If growth of character is the only fun thing in D3, then they will have failed in making it fun to kill stuff.

Also, the line "all but x" literally means "everything except for". So, saying "all but forced" means that you're saying that the game did everything except for forcing you to add into stats to use gear. The complete opposite of what you intended.|||

Q u o t e:
Even with less point decisions to look forward to, you still have progression each level, it's just done for you. Leveling is faster in Diablo games, and you still have loot to look forward to. The game itself should also be fun to play. If growth of character is the only fun thing in D3, then they will have failed in making it fun to kill stuff.

Loot is ALL we have to look forward to. Having my character grow in strength gradually is not rewarding to me. It's all happening behind the scenes so it's a superficial improvement of my character.
Mark my words...nightmare will get tedious after the 3rd or so playthrough. It'll still be relatively easy and won't offer the degree of challenge that hell/inferno will bring. Your character is only on the cusp of getting powerful with no real user input towards his direction. By then you'll have figured out what skills you prefer and it's really just about finding better loot and doing the same quest over again with moderate challenge.|||

Q u o t e:

Loot is ALL we have to look forward to.

after we get bored of everything else. I miss still having fun with killing and leveling and such. But that is to be expected after playing a game for so long. Just in this case it seems like I will get bored of all that much, much sooner. I don't expect to be playing D3 nearly as long as D2 if I play it at all. But who knows what sort of end game stuff they'll be adding along the way.|||

Q u o t e:

LEVEL UP...DUMP STAT POINTS INTO VIT GG

Translation: "You enjoy part of the game that I don't and/or assigned your stats in a non-optimal fashion, just to see how things go, therefore you are not playing the game in a valid manner and you're wrong. Also, I'm going to completely ignore the skill points argument"|||I prefer the Everything gets more powerful when you level model to the I got more vit and dumping points into synergies model.
Dumping points into skills you already have is not intuitive, it's not exciting. It gives bigger numbers but only to the skills that are affected, not all.|||

Q u o t e:
After level 30 there is nothing for the player to do when he levels up. I thought Blizzard wanted to make leveling up exciting and meaningful...

...by making the the incremental power boost the level up brings noticeable. Mission accomplished. So what's the problem?|||

Q u o t e:
stats other than vit are a waste of stats.

You're talking about years after launch when anyone could get all the best items. This is about the first experience of D3. We wouldn't have all the +str to afford dumping into vit. And thats exactly what I liked about it. As I got better stuff my build could get tighter. With auto-stats every build will be the same !!!@ty evened out build. No matter how godly my gear is I will never ever be able to change anything up since everything is cruise control.

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