Will inferno be comparable to diablo 2's hell difficulty in act 5 when it was the hardest you could get in the game? because that was pretty damn difficult before all the crazy ammounts of gear people have nowadays.
Basically will inferno just be an added difficulty level, without adding any more difficulty than would have been comparable too hell in diablo 2.
For example will i have to spend a long time farming in hell to get good gear before i can handle inferno? or will it be like a couple weeks after being level 60 I can be competitive. Just a few questions!
|||from what i understand the difficulty in inferno will be flat. meaning act 1 is about the same diffeiculty as act 5. supposedly its hard. they say you will die. alot. you will be able to jump into it after hell. however it is likely that you will be incredebly inefficient and will need to further hone your skills and aqquire gear in hell mode|||You can expect the monsters to be same difficulty....but the SCENARIOS you are faced with in each act to be harder. IE: More mobs and harder mob combinations.
Different things you will have to do in order to stay alive.
Blizzard isn't dumb...act5 will not be same as act1 lol|||i disagree. they want to make all acts an equal difficulty. that way players can enjoy going to any of the acts without being pressured to going only to more difficult areas. from my understanding they are going to combat earlier acts with additional monster (both in number and likely type) and giving previosly easy monsters new skills to make equally difficult scenerios in act 1 as act 5|||Any monster act 1-4 can appear at any location on inferno difficulty and all of them will be the same level. However, it was only briefly mentioned on a side note that the game should get a little bit harder towards the end of the inferno, but there was no mention whatsoever about the boss fights and their drops in inferno. It is plausible that act boss drop rate may be tuned down in inferno to match the rest of the game and discourage boss runs.|||Jay did specifically state that you'll have to farm in Hell to prepare for Inferno as it will be incredibly difficult.|||While it may seem that adding another difficulty level is just... adding another difficulty level, it's not. It is expanding the places where you can grind high level gear 10 fold. But I'm pretty sure this has been discussed elsewhere. Compare it to heroic dungeons in WoW (probably level 70 heroics). It is the same content again but made super hard.
If there is no point where you feel that you are 'behind' the game then I think the game would appear to easy. That sort of seamless progression is not what I expect from a game that has roots in the dungeon crawler genre.
I'm not saying that the more you have to backtrack the harder the game is and therefore the better it is. I'm just saying sometimes the game needs to slap you in the face to wake you up. So you had better pull up your socks, you are going into inferno.|||this hard
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http://www.youtube.com/watc h?v=TopbBm24G7c&f eature=related
The Basic monsters that you face in Inferno are all at least level 61
Basic Monsters will be at least level 61. This means Bosses will be more like level 65 or 70.|||
Q u o t e:
Basic Monsters will be at least level 61. This means Bosses will be more like level 65 or 70.
no...
61 all the way through.
Might be up for changing if necessary.|||
Q u o t e:
Basic Monsters will be at least level 61. This means Bosses will be more like level 65 or 70.
no Bashiok said yesterday they will all be level 61
http://forums.ba
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Q u o t e:
no Bashiok said yesterday they will all be level 61
http://forums.battle.net/thread.html? topicId=27822633772& pageNo=1&sid=3 000#5
Jay Wilson trumps Bashiok. Sorry.|||
Q u o t e:
Jay Wilson trumps Bashiok. Sorry.
Bashiok says things from devs, he doesn't make up his own diablo rules.
Would be quite cool though.
The presentation said only lvl 61 but Jay said "at least" which is the only thing that's different...
and it's easy to say something wrong.
Bahsiok said 61 yesterday, which means they are more updated news than what jay could've said wrong on the conference.|||Sorry. I'm going with what Jay WIlson said at Gamescom.
I refuse to believe that every single Monster and Boss will be a mere level 61.
A year ago Bashiok said a 4th difficulty was a stupid idea, and recently admitted that he was simply stating his own opinion on the matter. It's clear he just miss-spoke this time.
http://forums.ba
Q u o t e:
from what i understand the difficulty in inferno will be flat. meaning act 1 is about the same diffeiculty as act 5. supposedly its hard. they say you will die. alot. you will be able to jump into it after hell. however it is likely that you will be incredebly inefficient and will need to further hone your skills and aqquire gear in hell mode
That just doesnt seem right to me. If I can inefficiently kill anything jumping into inferno right after hell and everything is the same difficulty throughout I feel like its gonna get mastered too fast. with ascending difficulty again in inferno I feel like it should be craaaazy hard to finish act 5 to keep everyone entertained.|||
Q u o t e:
Bashiok says things from devs, he doesn't make up his own diablo rules.
Would be quite cool though.
The presentation said only lvl 61 but Jay said "at least" which is the only thing that's different...
and it's easy to say something wrong.
Bahsiok said 61 yesterday, which means they are more updated news than what jay could've said wrong on the conference.
He doesnt make up his own rules but he says what he thinks.... this is a quote from my thread about introducing a 4th difficulty from a while back
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I'm sorry for putting the idea down outright, but it's not a very sexy solution to make the end game more interesting or exciting. Sort of just draws it out, or maybe resolves some pacing issues that existed in Diablo II, which was a different game.
I've said this a lot but try not to think of Diablo III as an extension of Diablo II. Things like experience curves are not a constant that we have to take from Diablo II, implement directly into Diablo III, and then be really upset about it and have to try to solve the problems they give us. This is a new game being built from the ground up, problems aren't inherited from the previous games. We can do whatever we want.
Anyway, we have many ideas, there have been many good ideas discussed out there on how to solve some of the end game issues. Some of them are pretty much spot-on for ideas we'll likely go ahead with. Most of that design and work on end-game hasn't started yet though. We're still working primarily on building out the core game experience (act-to-act world and dungeons and monsters). Just the basic play through on Normal. Which is coming along quite well still, I might add.
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Q u o t e:
Bashiok says things from devs, he doesn't make up his own diablo rules.
Would be quite cool though.
The presentation said only lvl 61 but Jay said "at least" which is the only thing that's different...
and it's easy to say something wrong.
Bahsiok said 61 yesterday, which means they are more updated news than what jay could've said wrong on the conference.
In one of the recent (past two days) videos over at diablo.incgamers, Jay Wilson states "the average monster level in Inferno is 61". To me, this implies there will be a range of varying levels.
*I think it's the railgun or gamespot interview. Can't check atm, on mobile broadband(sucks).|||[quoteI refuse to believe that every single Monster and Boss will be a mere level 61.[/quote]
If you paid any attention at all, as to why there's even going to be inferno difficulty, it makes perfect sense that every single monster act 1-4 is lvl 61. Of course lvl 61 Diablo is 100 times more powerful than lvl 61 fallen, so I don't see any problem in this whatsoever, except that if diablo is going to have 500 times better drop rate than a fallen, people will continue to do boss runs.|||If the "trash mobs" are lv61 in this difficulty meant for lv60, this means the bosses are "skull" level which even though its' hidden it always acts as 3 levels higher than your current level is.
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