That way everything you do is 100% random and you can't really target a specific place to grind since, again, 100% random. Since the rooms are all randomly generated you could end up with anything so at least you won't have to worry about lack of variety. Make them have different environments like a desert room, jungle room, normal dungeon rooms, whatever, so even the scenery doesn't repeat to much.
Would be much more entertaining than the inferno difficulty in my opinion, but who knows?|||I'm all for it, just don't take away inferno difficulty. Both can coexist.|||That wouldn't be entertaining at all. What are you working towards? If there is no goal, there is no reason....grinding sucks and the sheer fact that you're grinding for nothing makes me think that this would be a bad idea.|||
Q u o t e:
That wouldn't be entertaining at all. What are you working towards? If there is no goal, there is no reason....grinding sucks and the sheer fact that you're grinding for nothing makes me think that this would be a bad idea.
That wouldn't be all that hard, just don't make it infinite, that's just a base idea. It could easily be a number of random rooms, say somewhere in the range of 25, with a chest at the end with higher than normal drop values. Nothing insane, but still, it's a goal. After you get the special chest, you could either go into the next portal and start the dungeon over again (re-randomized of course) or just go to town, log off, whatever. Heck, there could be achievements based on how many times you've cleared the dungeon.|||
Q u o t e:
That wouldn't be all that hard, just don't make it infinite, that's just a base idea. It could easily be a number of random rooms, say somewhere in the 10-25 range, with a chest at the end with higher than normal drop values. Nothing insane, but still, it's a goal.
Pretty sure you just described how just about every dungeon in the game already works.|||
Q u o t e:
Pretty sure you just described how just about every dungeon in the game already works.
Yes, but in this way they are 100% random. Mob types, scenery types, trap types, even having chances for special bosses, act bosses, who knows? Rooms don't have to be literal rooms either, they could be open fields, or could be a small series of connected rooms. The whole point is that you could just keep running the dungeon over and over and it would always be different, right down to if you were in a desert in one room and a cathedral in the next.|||
Q u o t e:
Originally posted by The_langolier
Pretty sure you just described how just about every dungeon in the game already works.
Because we know how dungeons will be working at release, rite? Besides, if there isn't a reason to go into a dungeon or cave or whatever, then I probably won't go in. There are a few in A1 and A3 in D2 that are like that.|||
Q u o t e:
Because we know how dungeons will be working at release, rite?
Yes. Want the youtube video?|||start at 61 mlvl
every 5 rooms increase mlvl, spawn boss.
not too hard. you die, you leave. or you can leave every 5 levels after a boss.
incentive made|||I like that idea, however I think that there should be one that gets progressively harder as you spend a longer time. So in order to start up a good item finding grind, you have to stay in for at least ten minutes, as it starts out pretty light, and as you keep wandering, things get heavier and heavier. Eventually, bosses start appearing (random ones from the game), and super uniques get more and more common. Environmental hazards increase, and get stronger (such as swinging axes). However, the loot would get better and better. It should get to the point that the level is so insane, no party could possibly survive for a minute. However, if you leave, the whole thing resets.
Motivation for such a thing (besides the ridiculous loot that it eventually gets to) would be to challenge yourself to see how long you could remain in that dungeon. They could make achievements for hitting certain time thresholds.|||
Q u o t e:
Originally posted by The_langolier
Yes. Want the youtube video?
is it the one where the guy walks around and kills sh!t? Cause that one shows everything, so much so that I practically feel like I'm playing the game while watching it.....so in depth, so real....
no|||probably because it's not technologically possible right now|||
Q u o t e:
probably because it's not technologically possible right now
Actually the brainstorms have brought up some things that are plenty technologically possible, although some of them may not be (like a genuine infinite dungeon with mobs that are always getting harder). However, a 100% random 25 room mini-dungeon could very easily be done, as well as having the mobs increasing in level every few rooms. Having it reset and re-randomize after completion (or upon death) should be fairly easy also.|||
Q u o t e:
start at 61 mlvl
every 5 rooms increase mlvl, spawn boss.
not too hard. you die, you leave. or you can leave every 5 levels after a boss.
incentive made
^^ This. Seriously, you just make it go down or up infinite levels and every level it gets tougher and every level adds +5% to your MF or something. So 20 levels down your at +100% MF but the mobs are insanely harder.
This is a way to get MF in end game without sacrifcing equipment spots for it. And it also makes botting a much much much more difficult process.
So each floor would be randomly generated with an up and down stairs, stairs B (down) link to stair C (up on Floor 2) and you could just do MF=MF+FloorNumber*5.
Then you could even implement neat items that would allow you to instantly travel up or down a floor instantly, like "The Scroll Of Burrowing" to go down a floor (The names not great but i'm just spitballing.)
And I would disable TPs while your inside though. So when you die thats it. If there's no one left to revive you then you have to start over. And I don't mean just rewalk the floors, make it so once you enter you can't re-enter. Your in until you die or quit the game.|||
Q u o t e:
probably because it's not technologically possible right now
The tech is certainly there. They've got an infinite dungeon in Torchlight, after you beat the game for the first time.|||You guys know the infinite dungeon was already discussed, in excruciating detail...
http://forums.ba
only thing was that it was called "endless dungeon" then.
The question I have is if there will be a "quest generator," as was apparently alluded to by Jay. I think that would be the superior:
http://forums.ba
Now I wonder if the technology is available for that.|||I personally wouldn't use it. I don't really like the concept of endless dungeons. But I couldn't care less about it being added. Doesn't affect me any.|||
Q u o t e:
You guys know the infinite dungeon was already discussed, in excruciating detail...
http://forums.battle.net/thread.html? topicId=23042455312& sid=3000
only thing was that it was called "endless dungeon" then.
The question I have is if there will be a "quest generator," as was apparently alluded to by Jay. I think that would be the superior:
http://forums.battle.net/thread.html? topicId=22050173067& sid=3000
Now I wonder if the technology is available for that.
I would be 100% happy with a quest generator. Frankly I would be happy with anything that gives me something to do at end-game other than farm inferno. That's all we're looking for here with the brainstorming :)
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